Click on the sets name to reveal cards in that set. For an alphabetical list of all cards click here. Quantities labeled with an ‡ indicate that the duplicates have Alternative Art.
★ Indicates a card with a Minimum Players requirement that allows it to be used for any number of players.
Promo Cards[]
Quantities marked with a * represent Promo Cards that were included with prototypes, meaning anyone with a prototype may have more than the listed number of copies.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
BMA000 | Anererak | The Hidden Lich | 999 | Cleric | Boss | Level Up: Each of your opponents must choose and discard two cards. | - | 1 |
KSA001 | Kirax | The Gatekeeper | 1000 | Thief | Boss | Level Up: For the rest of the game, this has Cleric, Fighter, and Mage treasure. | - | 1* |
KSA002 | Hellcow | Bossy Monster | 950 | Fighter | Boss | Level Up: Choose any dungeon, You may rearrange the placement of the rooms in that dungeon. | - | 1* |
KSA003 | The Brothers Wise | Two-Headed Monstrosity | 700 | Mage | Boss | Level Up: You may search through the Spell deck, choose one Spell card, and put into your hand. | - | 1* |
KSA004 | Kaw'nee | The Grave Robber | 575 | Cleric | Boss | Level Up: You may choose an ordinary Hero in any opponent's scorekeeping area and place it face-down in your scorekeeping area. | - | 1 |
KSA005 | Scythe | The Ultimate Weapon | 775 | Fighter | Boss | Level Up: For the rest of the game, the last room of your dungeon has +3 damage. | - | 1 |
KSA006 | Jarin | The Soulseeker | 675 | Mage | Boss | Level Up: For the rest of the game, you have +1 Soul. | - | 1 |
KSA007 | Elicon | The Ant Cannon Dragontroll King | 875 | Thief | Boss | Level Up: Until end of turn, you may double the treasure value of every room in your dungeon. | - | 1 |
KSA008 | Ghoulyard | Monster Room | 2 | Cleric | Room | This room deals double damage to Epic Heroes. | - | 1* |
KSA009 | Shark Tank | Monster Room | 1 | Fighter | Room | If a Hero has taken damage equal to half its Health before entering this room, this room deals +2 damage to that Hero. | - | 1* |
KSA010 | Bone Crank | Trap Room | 1 | Mage | Room | When you build this room, deactivate one room in any Dungeon. (It is turned sideways until end of turn.) | - | 1* |
KSA011 | Trash Compactor | Trap Room | 3 | Thief | Room | If a Hero survives this room, this room deals no more damage until end of turn. | - | 1* |
KSA012 | Agent of Evil | - | Build | - | Spell | Choose one Hero in town, Place it at the entrance to an Opponent's dungeon. | - | 1* |
KSA013 | T.P.K. | - | Build & Adventure | - | Spell | Place this card in your scorekeeping area. If you also have at least one fighter, one Mage, one Cleric and one Thief face-down in your scorekeeping area, this card is worth two extra souls. | - |
1* |
KSA014 | Demigod | Epic Hero | 20 | ? | Hero | The Demigod is lured to the dungeon of the Boss Monster with the fewest Wounds. (in the case of a tie, he waits in town until the tie is broken.) | ★ | 1* |
KSA015 | Pixel Lincoln | Epic Hero | 15 | ? | Hero | When Pixel Lincoln appears in town, each player may draw up to three spell cards. During the Bait Phase, Pixel Lincoln is lured to the dungeon of the player with the most cards in hand. | ★ | 1* |
KSA016 | Monster Hunter | Epic Hybrid Hero | 13 | Cleric + Fighter | Hero | This Hero is lured to the dungeon with the highest combined Fighter and Cleric treasure. Monster Rooms deal -1 damage to this hero. | 2 | 1 |
KSA017 | Trap Master | Epic Hybrid Hero | 13 | Mage + Thief | Hero | This Hero is lured to the dungeon with the highest combined Mage and Thief treasure. This Hero ignores all Room ability text. When it is in a dungeon, Room activated abilities cannot be used. | 2 | 1 |
TNL000 | Mirrax | The Silver Queen | 2000 | Thief | Boss | Level Up: Choose another Boss. For the rest of the game, this boss also has that Boss's treasure icon. (The icon remains even if that boss dies.) | - | 1 |
GEN CON 2015 | Mirrax (Non-Foil) | The Silver Queen | 2000 | Thief | Boss | Level Up: Choose another Boss. For the rest of the game, this boss also has that Boss's treasure icon. (The icon remains even if that boss dies.) | - | 1 |
B&A4EVA | Monster Matrimony | - | Build & Adventure | - | Spell | Choose an opponent to be your Soulmate. If they accept, combine Souls into one score-keeping area and share in victory until death do you part. | - | 1* |
ORG001 | Bom-Boy Factory | Monster Room | 3 | Fighter-Thief | Room | When a Hero dies in this Room, or survives this Room, destroy this Room. | - | 1 |
GEN001 | Killa | Man-Eating Gorilla | 825 | Fighter | Boss | Level Up: For the rest of the game, if you have 3 or more wounds, give the last Room in your dungeon +3 | - | 1 |
KKC001 | Quothe Ladykiller, the Polymath | Epic Hero | 15 | Mage | Hero | "He was a musician, a scholar, a storyteller, a swordsman, and a master of the arcane, but most of all ... a ladies' man." | ★ | 1 |
KKC002 | Bast, the Innkeeper's Assistant | Ordinary Hero | 7 | Thief | Hero | "Do not mistake me for my mask. You see the light dappling on the water and forget the deep, cold dark beneath." | - | 1 |
KKC003 | Bastas, Son of Remmen | Epic Hero | 13 | Thief | Hero | "You are not wise enough to fear me as I should be feared. You do not know the first note of the music that moves me." | ★ | 1 |
XMS001 | Santa Claus | Epic Hero | 9 | ? | Hero | When Santa Clause appears in town, each player must choose a Room or Spell card and give it to another player. During the Bait Phase, Santa Claus is lured to the dungeon with the least total treasure. | ★ | 1 |
Base Set[]
Also known as Boss Monster: The Dungeon Building Card Game or Boss Monster: Master of the Dungeon. This is the original game.
It features a total of 155 cards. This consists of 8 Boss cards, 75 Room cards, 31 Spell cards, 25 Ordinary Hero cards and 16 Epic Hero cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
BMR001 | Draculord | Hypnotic Vampire | 900 | Cleric | Boss | Level Up: Target opponent reveals his or her hand. Take one card and put it into your hand. | - | 1 |
BMR002 | Xyzax | Progenitor Lich | 750 | Cleric | Boss | Level Up: Choose two cards from the discard pile and put them into your hand. | - | 1 |
BMR003 | King Croak | Sultan of the Sewers | 800 | Fighter | Boss | Level Up: You may search the Room Deck or discard pile for an Advanced Monster Room. You may immediately build the room (over a room with a matching Treasure type). | - | 1 |
BMR004 | Robobo | Angry Golem | 400 | Fighter | Boss |
Level Up: Each opponent must choose and destroy one Room in his or her dungeon. |
- | 1 |
BMR005 | Cerebellus | Father Brain | 650 | Mage | Boss | Level Up: You may draw three Spell cards, then discard a Spell card. | - | 1 |
BMR006 | Seducia | Sorceress of Sexiness | 600 | Mage | Boss | Level Up: You may search through town or the Hero decks, choose one Hero, and put it at the entrance to your dungeon. | - | 1 |
BMR007 | Cleopatra | Mother of Mummies | 850 | Thief | Boss | Level Up: You may search the Room Deck or discard pile for an Advanced Trap Room. You may immediately build the room (over a room with a matching Treasure type). | - | 1 |
BMR008 | Gorgona | Queen of Medusia | 500 | Thief | Boss | Level Up: Choose a Hero in town. Immediately destroy that Hero and place it face-down in your scorekeeping area. | - | 1 |
BMR009 | Dark Altar | Trap Room | 1 | Cleric*2 | Room | Destroy this Room: Choose one card from the discard pile and put it into your hand. | - | 3 |
BMR010 | Open Grave | Trap Room | 2 | Cleric | Room | Once per turn, If a Hero dies in this room, choose one Room card from the discard pile and put into your hand. | - | 2 |
BMR011 | Specter's Sanctum | Monster Room | 2 | Cleric | Room | When you build this room, choose an opponent. That opponent discards a random Spell card. | - | 3 |
BMR012 | Succubus Spa | Monster Room | 1 | Cleric | Room | Once per turn, If a Hero Dies in this room, choose an opponent. Take a random Room or Spell card from that opponent's hand. | - | 3 |
BMR013 | Dracolich Lair | Advanced Monster Room | 3 | Cleric | Room | Once per turn, you may discard two Room cards to choose one Rom card from the discard pile and put it into your hand. | - | 2 |
BMR014 | Vampire Bordello | Advanced Monster Room | 3 | Cleric | Room | Once per turn, If a Hero dies in this room you may heal one wound. (Flip over one of your wounds, adding its Soul value to your total.) | - | 2 |
BMR015 | Goblin Armory | Monster Room | 1 | Fighter*2 | Room | Monster Rooms adjacent to this room deal +1 damage. | - | 3 |
BMR016 | Golem Factory | Monster Room | 2 | Fighter | Room | Once per turn, if a hero dies in this room, draw a Room card. | - | 3 |
BMR017 | Minotaur's Maze | Monster Room | 0 | Fighter | Room | The first time a Hero enters this room, send it back to the previous room. | - | 2‡ |
BMR018 | Neanderthal Cave | Monster Room | 3 | Fighter | Room | You cannot build an Advanced Room on Neanderthal Cave. | - | 3 |
BMR019 | Beast Menagerie | Advanced Monster Room | 4 | Fighter | Room | Once per turn when you build another Monster room, draw a Room card. | - | 2 |
BMR020 | Monster's Ballroom | Advanced Monster Room | * | Fighter | Room | This room's damage is equal to the number of Monster rooms in your dungeon. | - | 2 |
BMR021 | Brainsucker Hive | Monster Room | 2 | Mage | Room | Once per turn, if a Hero dies in this room, you may draw a Spell card. | - | 3‡ |
BMR022 | Dark Laboratory | Trap Room | 1 | Mage*2 | Room | When you build this room, draw two spell cards, then discard a Spell card. | - | 3 |
BMR023 | Haunted Library | Trap Room | 1 | Mage | Room | At the beginning of your turn, you may draw from the Spell deck instead of the Room deck. | - | 2‡ |
BMR024 | Witch's Kitchen | Monster Room | 1 | Mage | Room | Once per turn, you may discard a Monster Room card to draw a Spell card. | - | 3 |
BMR025 | All-Seeing Eye | Advanced Trap Room | 3 | Mage | Room | Once per turn when an opponent plays a Spell card, you may discard a Spell card to cancel its effect. | - | 2 |
BMR026 | Liger's Den | Advanced Monster Room | 2 | Mage | Room | Once per turn when you play a Spell card, draw a Spell card. | - | 2 |
BMR027 | Bottomless Pit | Trap Room | 1 | Thief | Room | Destroy this room: Kill a Hero in this room. | - | 3 |
BMR028 | Boulder Ramp | Trap Room | 1 | Thief | Room | Destroy another room in your dungeon: Deal 5 damage to a hero in this room. | - | 2 |
BMR029 | Dizzygas Hallway | Trap Room | 1 | Thief | Room | If the next room in your dungeon is a Trap room, it has +2 damage. | - | 3‡ |
BMR030 | Jackpot Stash | Trap Room | 1 | Thief*2 | Room | Destroy this room: Double the treasure value of your dungeon's Rooms until end of turn. | - | 3 |
BMR031 | Recycling Center | Advanced Trap Room | 3 | Thief | Room | When another room in your dungeon is destroyed, you may draw two Room cards. | - | 2 |
BMR032 | The Crushinator | Advanced Trap Room | 2 | Thief | Room |
Destroy another room in your dungeon: Until end of turn, your Rooms have +2 damage. Revised: Once per turn, you may destroy another Room in your dungeon to give all your Rooms +2 until end of turn. |
- | 2(‡) |
BMR033 | Centipede Tunnel | Monster Room | 1 | Fighter + Mage | Room | When you build this room, you may swap the placement of two Rooms in any one dungeon. | - | 2 |
BMR034 | Construction Zone | Trap Room | 1 | Fighter + Thief | Room | When you build this room, you may immediately build an additional Room. | - | 2 |
BMR035 | Dragon Hatchery | Monster Room | 0 | Cleric + Mage + Fighter + Thief | Room | (This room contains all four treasure types.) | - | 3 |
BMR036 | Mimic Vault | Trap Room | 1 | Mage + Thief | Room | When you build this room, choose one ordinary Hero in town and place it on the entrance to your dungeon. | - | 2 |
BMR037 | Monstrous Monument | Trap Room | 1 | Cleric + Fighter | Room | When you build this room, choose one Monster Room from the discard pile and put it in your hand. | - | 2 |
BMR038 | Torture Chamber | Trap Room | 1 | Cleric + Thief | Room | Destroy this room: Choose an opponent. That opponent discards a random Room card. | - | 2 |
BMR039 | Zombie Prison | Monster Room | 1 | Cleric + Mage | Room | Destroy this room: Choose a dead Hero in an opponent's scorekeeping area. Send it back to the entrance of that player's dungeon | - | 2 |
BMR040 | Annihilator | - | Adventure | - | Spell | Give one Trap Room +3 damage until end of turn. | - | 2‡ |
BMR041 | Assassin | - | Adventure | - | Spell | Choose a Hero in an opponent's dungeon. Give that Hero +3 Health until end of turn. | - | 3 |
BMR042 | Cave-In | - | Adventure | - | Spell | Destroy a room in your dungeon. Kill any Hero in that Room. | - | 2‡ |
BMR043 | Counterspell | - | Build & Adventure | - | Spell | Choose a Spell card that has just been declared. Cancel the effects of that Spell card. (The canceled Spell card is sent to the discard pile.) | - | 2 |
BMR044 | Exhaustion | - | Adventure | - | Spell | Deal X damage to one Hero in your dungeon, where X is equal to the number of rooms in your dungeon. | - | 1 |
BMR045 | Fear | - | Adventure | - | Spell | Choose a Hero in any dungeon and send it back to town. | - | 2 |
BMR046 | Freeze | - | Build & Adventure | - | Spell | Choose and deactivate one Room in any dungeon. (It has no damage, treasure, or abilities until end of turn.) | - | 4 |
BMR047 | Giant Size | - | Adventure | - | Spell | Give one Monster Room +3 damage until end of turn. | - | 2 |
BMR048 | Jeopardy | - | Build & Adventure | - | Spell | All players must discard their hands, then draw one Spell card and two Room cards. | - | 2 |
BMR049 | Kobold Strike | - | Build | - | Spell | No rooms can be built this turn. Any face-down Room is returned to its owner's hand. | - | 1 |
BMR050 | Motivation | - | Build | - | Spell | If you have fewer Rooms than an opponent, you may build an extra room this turn. (You must declare this before any Rooms are revealed.) | - | 2 |
BMR051 | Princess in Peril | - | Build | - | Spell | Choose one Hero in town. Place it at the entrance to your dungeon. | - | 2 |
BMR052 | Soul Harvest | - | Build & Adventure | - | Spell | Choose a face-down Hero in your scorekeeping area and remove it from the game. Draw two Spell cards. | - | 1 |
BMR053 | Teleportation | - | Adventure | - | Spell | Send a Hero in your dungeon back to the first room of your dungeon. (It continues to move through your dungeon this turn.) | - | 2‡ |
BMR054 | Trepidation | - | Adventure | - | Spell | Choose a player with at least two more Souls than you. No Hero enters that player's dungeon this turn. (Any Heroes remain at the entrance to that dungeon.) | - | 1 |
BMR055 | Zombie Attack | - | Build | - | Spell | Choose a dead Hero in an opponent's scorekeeping area. Send it back to the entrance of that player's dungeon. Until end of turn, it has +2 Health. | - | 2 |
BMR056 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Nick the Masher The young cleric was well-armed, and brave enough to take on the Dragon King himself. His credo: "I bash it with my mace." | 2 | 1 |
BMR057 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Pugi the Druidess A defender of the wilderness, she wields the power of Nature. Flowers blossom in her footsteps, and life grows anew. | 4 | 1 |
BMR058 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Acacia, Warrior of Light Acacia is a carefree soul who makes her own luck. A strong defender of good, she is undeterred by even the darkest dungeons. | 2 | 1 |
BMR059 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Charles the Young Charles has mother's permission to go adventuring, but he has to return before sundown. | 3 | 1 |
BMR060 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Delatorious, Angel of Light Created by the Goddess of Light to defend Arcadia, this kid angel never misses a shot with his enchanted crossbow. | 2 | 1 |
BMR061 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Romero, the Indigo Friar He is a dedicated man of the cloth who wants to see the world coated in blue. You might think he's depressed, but he's actually very, very happy. | 4 | 1 |
BMR062 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Boden the Pantless Boden's courage is matched only by his forgetfulness. The quest to find his misplaced armor continues! | 2 | 1 |
BMR063 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Jarek, Squire to the Lion Knights As a squire, Jarek loved nothing more than stories and legends. He had no idea that someday, he would become one. | 4 | 1 |
BMR064 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Fire's Breath, Heroine of Arcadia The scarlet-haired warrior woman known as Fire's Breath has pledged her deadly twin blades to the fight for liberty | 2 | 1 |
BMR065 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Samurai Tom Not truly a samurai, this masterless ronin seeks honor and glory. | 3 | 1 |
BMR066 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Johnny of the Evening Watch A humble member of the Evening Watch, whose band o'brothers is sworn to forsake family, take the grey, and clear dungeons. | 2 | 1 |
BMR067 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Crystol and A'lan of Gerd Bound by the unbreakable Ring of Gerd, these lovers became the most dangerous husband-wife team in the adventuring business. | 4 | 1 |
BMR068 | Mage | Ordinary Hero | 4 | Mage | Hero | Tieg and the Magic Bubble Armed with his trusty bubble, Tieg braves dangerous castles and dungeons in search of the musical instruments stolen from his people. | 2 | 1 |
BMR069 | Mage | Ordinary Hero | 4 | Mage | Hero | Brandork the Neverwrong Schooled in seven flavors of magic, Brandork follows the teachings of master Face, the Omniscient Celestial | 4 | 1 |
BMR070 | Mage | Ordinary Hero | 6 | Mage | Hero | Mitchell, the Judge He has wandered the planes, hopelessly lost... ever since his wife, Nikki, sent him to the store for diamond dust sugar. | 2 | 1 |
BMR071 | Mage | Ordinary Hero | 6 | Mage | Hero | Kalish Ninefingers The worst thief ever, Kalish lost a finger and his freedom in one night. Taught magic in prison by his sorcerous cellmate, he now kills evil with fire. | 3 | 1 |
BMR072 | Mage | Ordinary Hero | 8 | Mage | Hero | Dartteon, Elf Pyromancer Some elves just want to watch the world burn. | 2 | 1 |
BMR073 | Mage | Ordinary Hero | 8 | Mage | Hero | Koey, The Last Dragon Mage The survivor of Drakonia vowed to save the world from Kirax's reign with the power bestowed to him by the last emerald dragon. | 4 | 1 |
BMR074 | Thief | Ordinary Hero | 4 | Thief | Hero | Joman Chimm, Cutpurse From the twinkle in his eye, you might think he comes bearing gifts... until you check your empty pockets. | 2 | 1 |
BMR075 | Thief | Ordinary Hero | 4 | Thief | Hero | Lance Uppercut, Treasure Hunter With a bent blade and a clenched fist, he gathers shining treasures for the glory of the Keonish Empire. | 4 | 1 |
BMR076 | Thief | Ordinary Hero | 6 | Thief | Hero | Jesta the Rogue "Okay, so you take the big guy on the left with the axe, you've got the two little ones on the right with swords, and I'll take this dangerous-looking treasure chest with no lock over here..." | 2 | 1 |
BMR077 | Thief | Ordinary Hero | 6 | Thief | Hero | Kins Klauski, Mad Conquistador "It's hard for me to think about death, how insects and worms will eat me... I never think about death. I haven't even properly started to live yet." | 3 | 1 |
BMR078 | Thief | Ordinary Hero | 8 | Thief | Hero | Sir Digby Apple, Ace Detective He battles to keep the coffers filling, to keep his partners preening and to send a needless message of power to all of the unwilling. | 2 | 1 |
BMR079 | Thief | Ordinary Hero | 8 | Thief | Hero | Jerome, Kung Fu Monkey A Visitor from a distant land, his hyperactive monkey studied martial arts under the legendar Sifu Wang. | 4 | 1 |
BMR080 | The Fool | Ordinary Hero | 2 | ? | Hero | The Fool is lured to the dungeon of the Boss Monster with the fewest Souls. (In the case of a tie, he waits in town until the tie is broken.) | 2 | 1 |
BMR081 | Cleric | Epic Hero | 11 | Cleric | Hero | Katelyn, Angelic Healer Among the most exalted defenders of righteousness, Katelyn is sometimes referred to as "altissima luce" -- highest light. | 2 | 1 |
BMR082 | Cleric | Epic Hero | 11 | Cleric | Hero | Kerberos Dirtbeard, Canine Cleric Hailing from the Highlands, this flea-bitten friar never turns down a fetch quest. | 3 | 1 |
BMR083 | Cleric | Epic Hero | 13 | Cleric | Hero | Lord Van Ette A prophet and collector of tithes for the omniscient Celestial, his "miracles" are enhanced by the brandewijn distilled by the monks of Nintehn. | 2 | 1 |
BMR084 | Cleric | Epic Hero | 13 | Cleric | Hero | Jejune & Everlea, Holy SistersTenacious and vivacious, each is a threat on her own. But woe betide any who stand against the sisters' united power. | 4 | 1 |
BMR085 | Fighter | Epic Hero | 11 | Fighter | Hero | Frankov, the Envoy This brave warrior stands alone against the evil that rules the world. | 2 | 1 |
BMR086 | Fighter | Epic Hero | 11 | Fighter | Hero | Nate the Squidslayer This surly warrior defeated the mighty Squib, Lord of the Rocktopi. Now he seeks to destroy King Croak himself... | 3 | 1 |
BMR087 | Fighter | Epic Hero | 13 | Fighter | Hero | Antonius, the Rune Knight An elite dragoon, Sir Tony wears armor inscribed with magic runes of ancient and mysterious power. | 2 | 1 |
BMR088 | Fighter | Epic Hero | 13 | Fighter | Hero | Asmor the Aweless What Asmor lacks in tactical acuity, he more than makes up for in impulsiveness. There's no door he won't kick down, much to the frustration of Arcadia's innkeepers. | 4 | 1 |
BMR089 | Mage | Epic Hero | 11 | Mage | Hero | Tempros the Time Marauder He would use his control over time to end all crime. In his hands, this world could be a utopia. | 2 | 1 |
BMR090 | Mage | Epic Hero | 11 | Mage | Hero | Chia Kang, Mystical Warlock of Yu "Hey, Listen! I think this Boss Monster is--" "Silence, fairy! I will crush him through fire and flames in the name of the Order! | 3 | 1 |
BMR091 | Mage | Epic Hero | 13 | Mage | Hero | Terric Warhelm, Half-Elf Archmage "Weakened by an evil curse, this once-mighty warrior donned the red robes and turned to magic. His spells are chnneled through a magical helmet of untold power." | 2 | 1 |
BMR092 | Mage | Epic Hero | 13 | Mage | Hero | Wayward, the Drifter He is a traveler from a strange land whose only goal is to do whatever is right... whatever that means. | 4 | 1 |
BMR093 | Thief | Epic Hero | 11 | Thief | Hero | Hya, Legendary Shinobi Arcadia's deadliest ninja,Hya lives by the proverb that revenge is a dish best served cold. | 2 | 1 |
BMR094 | Thief | Epic Hero | 11 | Thief | Hero | Blackbeard Jake He hid the treasure he won from insult swordfighting in a booty-trap filled cave on the coast of a town called Astoria. | 3 | 1 |
BMR095 | Thief | Epic Hero | 13 | Thief | Hero | Cecil Leoran, Master Factotum The ultimate jack-of-all-trades, Cecil isn't above taking mercenary work to earn gold and glory. But his real goal has never changed: to find a way to return his betrothed Nevra, sealed into a rapier, to her original form. | 2 | 1 |
BMR096 | Thief | Epic Hero | 13 | Thief | Hero | Wallbanger Basketweaver This humble halfing world rather spend his days weaving baskets and eating crumbly cookies. But when adventure calls, he proves a first-rate burglar | 4 | 1 |
Tools of Hero Kind[]
Tools of Hero Kind is the first expansion for Boss Monster.
It features a total of 26 cards. This consists of 20 Item cards, 4 Room cards and 2 Spell cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
THK001 | Extra Life | Cleric Item | - | Cleric | Item |
Power-Up: If this Hero would be killed, it returns to town instead. (You get to keep this Item.) Reward: This turn, you cannot lose due to Wounds. (Another player can still win due to Souls.) |
- | 1 |
THK002 | Holy Hand Grenade | Cleric Item | - | Cleric | Item |
Power-Up: If this Hero survives your dungeon, you must discard two Room cards at random. Reward: Each of your opponents must discard one Room card at random. |
- | 1 |
THK003 | Inquisitor's Robes | Cleric Item | - | Cleric | Item |
Power-Up: Destroy the first Advanced Room that this Hero survives. Reward: Choose and destroy an Advanced Room in any dungeon. |
- | 1 |
THK004 | Staff of Healing | Cleric Item | - | Cleric | Item |
Power-Up: Until end of turn, each Hero entering your dungeon has +2 Reward: Heal one ordinary Wound. |
- | 1 |
THK005 | Goblin Suit | Fighter Item | - | Fighter | Item |
Power-Up: This Hero takes no damage from ordinary Monster Rooms. Reward: Until end of turn, give all your ordinary Monster Rooms +1 |
- | 1 |
THK006 | Claws of the Berserker | Fighter Item | - | Fighter | Item |
Power-Up: For each Monster Room in your dungeon, this Hero has +1 Reward: Choose a Hero. Until end of turn, for each Monster Room in your dungeon, give that hero +1 |
- | 1 |
THK007 | Oversized Sword | Fighter Item | - | Fighter | Item |
Power-Up: This Hero has +5 Reward: Choose a Hero in any dungeon. Until end of turn, it has +5 |
- | 1 |
THK008 | Vorpal Blade | Fighter Item | - | Fighter | Item |
Power-Up: If this Hero survives your dungeon, until end of turn you have +1 Wound. Reward: Kill a Hero who has taken damage equal to at least half its Health. |
- | 1 |
THK009 | Antimagic Lizard | Mage Item | - | Mage | Item |
Power-Up: If this Hero survives your dungeon, discard two random Spell Cards. Reward: Choose an opponent. That opponent discards a random Spell Card. |
- | 1 |
THK010 | Ice Rod | Mage Item | - | Mage | Item |
Power-Up: Any Room that this Hero survives is deactivated until end of turn. Reward: Choose a Room in an opponent's dungeon. It is deactivated until end of turn. |
- | 1 |
THK011 | Magic Mirror | Mage Item | - | Mage | Item |
Power-Up: Before this Hero enters your dungeon, rearrange your Rooms so their order is reversed. Reward: Copy the Boss Ability of any face-up Item card. |
- | 1 |
THK012 | Necronomicon | Mage Item | - | Mage | Item |
Power-Up: If this Hero survives your dungeon, each of your opponents draws one Spell card. Reward: Draw a Spell card. |
- | 1 |
THK013 | Bag of Holding | Thief Item | - | Thief | Item |
Power-Up: When this Hero survives a Room with at least two treasure icons, destroy that Room. Reward: Search the discard pile for a Room with at least two treasure icons and put it into your hand. |
- | 1 |
THK014 | Cheat Code | Thief Item | - | Thief | Item |
Power-Up: While this Hero is in your dungeon, ignore all Room ability text in your dungeon. Reward: Choose a Room in any dungeon. Ignore its ability text until end of turn. |
- | 1 |
THK015 | Ten Foot Pole | Thief Item | - | Thief | Item |
Power-Up: When this Hero enters your dungeon, deactivate the first Trap Room in your dungeon. Reward: Choose a Trap Room in any dungeon. Deactivate that Room until end of turn. |
- | 1 |
THK016 | The Bomb | Thief Item | - | Thief | Item |
Power-Up: If this Hero enters the last Room of your dungeon, destroy that Room. (It deals no damage.) Reward: Destroy a ROom in your dungeon: Deal 5 damage to a Hero in that Room. |
- | 1 |
THK017 | Boots of Jumping | Universal Item | - | Universal | Item |
Power-Up: Every time this Hero survives a Room, it ignores the next Room it would enter. Reward: Choose a Hero in any dungeon. It ignores the next Room in that dungeon. |
- | 1 |
THK018 | Pet Monster | Universal Item | - | Universal | Item |
Power-Up: When this Hero enters your dungeon, deactivate the first Monster Room in your dungeon. Reward: Choose a Monster Room in any dungeon. Deactivate that Room until end of turn. |
- | 1 |
THK019 | Star of Invulnerability | Universal Item | - | Universal | Item |
Power-Up: This Hero ignores any damage from the first three Rooms of your dungeon. Reward: Choose a Hero that survived your dungeon this turn. Remove that Hero from the game. |
- | 1 |
THK020 | Ring of Invisibility | Universal Item | - | Universal | Item |
Power-Up: While this Hero is in your dungeon or at the entrance to your dungeon, you may not play Spells. Reward: Cancel a Spell played during your Adventure Phase. |
- | 1 |
THK021 | Orcish Smithy | Advanced Monster Room | 3 | Fighter | Room |
Once per turn during the Build phase, choose an unattached Item in town. You may attach it to any Hero, regardless of Treasure type. |
- | 1 |
THK022 | Burial Mound | Advanced Trap Room | 3 | Cleric | Room |
Once per turn, you may discard two Room cards to flip over a face-down Item card in your scorekeeping area. |
- | 1 |
THK023 | Artificer's Workbench | Advanced Trap Room | 3 | Mage | Room |
Once per turn, you may choose a face-up Item in your scorekeeping area and flip it face-down to draw a Spell card. |
- | 1 |
THK024 | Magnetic Ceiling | Advanced Trap Room | 3 | Thief | Room |
Once per turn, if a Hero enters this Room with an attached Item, you may place that Item face-down in your scorekeeping area. |
- | 1 |
THK025 | Excavation | - | Build & Adventure | - | Spell |
Choose one Item in any scorekeeping area. You may flip it face-down or face-up. |
- | 2 ‡ |
Digital Boss Monster[]
These cards were included with the Paper & Pixels set.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
DBM001 | Chase | Mentor of Monsters | 499 | Cleric | Boss | Level Up: For the rest of the game, once per turn you may discard a Room card to choose one Room and give it a +1 counter. | - | 1 |
DBM002 | Greg | The New Boss | 899 | Fighter | Boss | Level Up: For the rest of the game, whenever you build an ordinary Monster Room, you may give it a +1 counter. | - | 1 |
DBM003 | Explodo | The Bombassador | 699 | Thief | Boss | Level Up: For the rest of game, once per turn you may destroy a Room to deal 1-6 damage to a Hero in that Room. | - | 1 |
DBM004 | Elder Portal | Trap Room | 0 | Cleric | Room | When you build this, give it two +1 counters. Once per turn, you may remove one counter to make one opponent discard a Spell card. | - | 2 |
DBM005 | Hydra's Mire | Monster Room | 1 | Fighter | Room | Once per turn, when a Hero survives this Room, give this Room a +1 counter. | - | 2 |
DBM006 | Spellslime Incubator | Monster Room | 0 | Mage | Room | Once per turn, when you cast a spell, give this Room a +1 counter. | - | 2 |
DBM007 | The Clock Tower | Trap Room | 0 | Thief | Room | When you build this Room, give it four +1 counters. At the end of each turn, remove one counter. | - | 2 |
DBM008 | Fireball! | - | Adventure | - | Spell | Deal 1-6 damage to one Hero in your dungeon. AND If you discard another Spell card, deal 1-6 damage to each Hero at the entrance to your dungeon. | - | 2 ‡ |
DBM009 | The Princess | Epic Hero | 16 | ? | Hero | When the Princess appears in town, each player may draw up to three Spell or Room cards. During the Bait Phase, the Princess is lured to the dungeon of the player with the most cards in hand. | ★ | 1 |
Hidden Heroes[]
The Hidden Heroes was created as part of the "Boss Monster Video Game" Kickstarter, and are contained in the 4th Edition printing of Boss Monster replacing the regular set of heroes.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
BMH056 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Everel the Healer Everel is kindness and altruism personified. Just as her smile warms the hearts of all around her, Everel's healing magic mends the body and spirit of those in need. | 2 | 1 |
BMH057 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Brother Ben A cleric of time who serves the Order of the Three-Quarters Moon, Brother Ben barely survived his last few dungeon delves. Maybe this time he'll have more luck... | 4 | 1 |
BMH058 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Cyrus the Deathtouched He was taught from a young age to hunt the undead, but Cyrus became fascinated with necromancy. As a neutral cleric of Death, he walks a path that is dark ...but not truly evil. | 2 | 1 |
BMH059 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Maxwell the Monk He is a gentle man, but when he sees monsters he clang-clangs them with his silver hammer until they are dead. | 3 | 1 |
BMH060 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Armos, Cleric of Balance Armos once followed a dark path, but came to understand the need for balance between good and evil. He at times walks a thin line, but does what he can to uphold balance in all things. | 2 | 1 |
BMH061 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Merethif the Bear This burly shapeshifter is a recluse who prefers the company of bears. Though he is playful and gentle, he can command deadly weather magic when his wrath is stirred. | 4 | 1 |
BMH062 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Aildarie, High Elf Paladin Betrayed and left for dead after a duel with Gimmick the Troll, Aildarie has forsaken her vows. Now she embarks on a new quest: to rid the world of all trolls. | 2 | 1 |
BMH063 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Kane Wolfe, Dimensional Warrior Kane was born in another dimension, and even that is not his true home. His sense of adventure carries him from world to world, and he seeks to conquer anything in his path. | 4 | 1 |
BMH064 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Druhaus the Lost The only surviving dwarf of a once-mighty clan, Druhaus carries the weapons of his fallen brothers. He insists that his brothers are only lost, and that someday they will adventure together again. | 2 | 1 |
BMH065 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Brynhilda, the Shield Maiden After centuries spent leading the worthy to Valhalla, this Valkyrie grew tired of letting mortal warriors have all the fun. Turning her back on her sisters, she now forges her own path to glory. | 3 | 1 |
BMH066 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Troy the Hardy Shunned by the world, this undead warrior never gives in to the darkness. Most see him as an abomination, but he is still a hero, and he will not rest until the battle is won. | 2 | 1 |
BMH067 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Sageren the Tank His journey began as a quest to avenge the family he lost. But now Sageren will sacrifice anything - or anyone - in his relentless quest to stop the Boss Monsters. | 4 | 1 |
BMH068 | Mage | Ordinary Hero | 4 | Mage | Hero | Arcais Darkhunter Arcais was an ordinary man until he unlocked the secrets of dungeon magic. Now he walks the fine line between fighting the monsters and becoming one himself. | 2 | 1 |
BMH069 | Mage | Ordinary Hero | 4 | Mage | Hero | Gandog the Golden Lost in a dungeon after his master was slain, this adorable pup seeks revenge. He does his best to imitate the spells he's seen, but has no idea what he's doing. | 4 | 1 |
BMH070 | Mage | Ordinary Hero | 6 | Mage | Hero | Hellsfire, the Apprentice I didn't want to be a wizard. All I wanted was to not hurt anyone with my power. | 2 | 1 |
BMH071 | Mage | Ordinary Hero | 6 | Mage | Hero | Javan Carter Javan is a scholar, schemer, and charlatan who knows that knowledge is power. He calls himself a champion of the people, but his only real motive is saving his own skin. | 3 | 1 |
BMH072 | Mage | Ordinary Hero | 8 | Mage | Hero | Darquan the Usurper A shadowy figure with a powerful and inventive command of magic, Darquan is determined to destroy the forces of evil ...but his motives are far from pure. | 2 | 1 |
BMH073 | Mage | Ordinary Hero | 8 | Mage | Hero | Lieu, the Crimson Sage Literally a lost soul, Lieu discovered the secrets of blood magic when he was trapped in a vast library. Now he uses the blood of fallen heroes to take on all who oppose him. | 4 | 1 |
BMH074 | Thief | Ordinary Hero | 4 | Thief | Hero | Leto the Doormaster Leto is as much a danger to her party as she is to her enemies. She often opens every door in a dungeon in search of treasure. After all, her teammates can handle the monsters! | 2 | 1 |
BMH075 | Thief | Ordinary Hero | 4 | Thief | Hero | Mikey Dangerously He's the town jerk and loves every minute of it. You don't wanna get mixed up with him. He's a loner... a rebel. | 4 | 1 |
BMH076 | Thief | Ordinary Hero | 6 | Thief | Hero | Savory the Secretive She's got a lot of good things on sale, stranger. But don't ask where she gets them... It's a secret to everyone. | 2 | 1 |
BMH077 | Thief | Ordinary Hero | 6 | Thief | Hero | Scott the Griffon When this thief tried to rob Cleopatra's tomb, he was struck with a curse! But becoming a lion-bodied, eagle-headed monster hasn't done anything to end his thieving ways. | 3 | 1 |
BMH078 | Thief | Ordinary Hero | 8 | Thief | Hero | Zac the Ninjaneer The technology he created has been corrupted by the forces of evil. Now his life is dedicated to reclaiming his inventions from those who would use them to harm the innocent. | 2 | 1 |
BMH079 | Thief | Ordinary Hero | 8 | Thief | Hero | Waparius Vemane, Berserker Rogue He's the best there is at what he does. Or at least... the second best. | 4 | 1 |
BMH080 | The Fool | Ordinary Hero | 2 | ? | Hero | The Fool is lured to the dungeon of the player with the fewest Souls. (In the case of a tie, he waits in town until the tie is broken.) | 2 | 1 |
BMH081 | Cleric | Epic Hero | 11 | Cleric | Hero | Azriel, Purifier of the Faith Raised by human clerics, this kobold inquisitor now sets out to destroy the non-believing races ...especially his fellow kobolds. | 2 | 1 |
BMH082 | Cleric | Epic Hero | 11 | Cleric | Hero | Steve the Reborn Once an evil mage who served Shellda herself, Steve was double-crossed and died in battle. Resurrected and redeemed by the Omniscient Celestial, this kappa is now a force for good. | 3 | 1 |
BMH083 | Cleric | Epic Hero | 13 | Cleric | Hero | Coronal, Chaplain of Ghm To gain the power to raise his wife from death, Coronal agreed to spread a demon's gospel. But when his own daughter was corrupted, he saw the error of his ways. Now he seeks to face the demon's servants and knock them all down! | 2 | 1 |
BMH084 | Cleric | Epic Hero | 13 | Cleric | Hero | Ospreyman, Angel of Earth Not a true angel, Ospreyman is a druid who uses his mastery of shapeshifting magic to assume the form of a massive bird, take to the skies, and defend Nature from evil. | 4 | 1 |
BMH085 | Fighter | Epic Hero | 11 | Fighter | Hero | The Mound This oversized soldier is a dirty fighter and an incorrigible killer. True knights tremble when he yells his battle cry: "Gimme all the chickens and eggs you have!" | 2 | 1 |
BMH086 | Fighter | Epic Hero | 11 | Fighter | Hero | Hunter, the Deaf Swordsman This master of the blade has overcome the odds to become a famed warrior. He can't hear enemies sneaking up behind him... but he can see them coming. | 3 | 1 |
BMH087 | Fighter | Epic Hero | 13 | Fighter | Hero | Zen Uz'Kali, Fallen Angel Armed with the Shield of Kirax and the Blade of Scythe, she is a force of nature in the battle against evil. But some whisper that she is secretly the avatar of an unknown boss... | 2 | 1 |
BMH088 | Fighter | Epic Hero | 13 | Fighter | Hero | Sir O'Rourke the Bearded Song Knight Born mute, he never expected to join the Battle Bards of his clan. But when he crafted Helena, his electricity-charged Song Axe, he learned to unleash the deadly music within. | 4 | 1 |
BMH089 | Mage | Epic Hero | 11 | Mage | Hero | Isabeau the Falconer Cursed by an evil cleric to never see the sun again, Lady Falconer spends her nights searching desperately for a spell to reunite her with her beloved. | 2 | 1 |
BMH090 | Mage | Epic Hero | 11 | Mage | Hero | Brandon Sparks, Vagrant Mage He owns only the clothes on his back and the bindle he has enchanted as his magic staff. Discounted by most as a mere hobo, he is in fact one of Arcadia's mightiest mages. | 3 | 1 |
BMH091 | Mage | Epic Hero | 13 | Mage | Hero | Delaino the Black When he went to war as a Lightning Caster, the woman he loved was killed. Now he blames the world, and has dedicated his life to reviving her through any means necessary. | 2 | 1 |
BMH092 | Mage | Epic Hero | 13 | Mage | Hero | The Great Gordonzo This eccentric magician is an enigma. He slips in and out of dimensions, his spells are written on a log he carries everywhere, and he knows the owls are not what they seem... | 4 | 1 |
BMH093 | Thief | Epic Hero | 11 | Thief | Hero | Pfligs the Liberator Pfligs thinks of himself as a "treasure hunter," but he'll steal anything that isn't bolted down. He's even been known to abduct the bosses' offspring and trade them back for treasure... | 2 | 1 |
BMH094 | Thief | Epic Hero | 11 | Thief | Hero | Aerogue, Neko-Ninja Too clever to be a warrior and too strong to be a thief, Aerogue became a ninja. Wearing a mask to conceal his identity, he now applies his analytical mind to slaying the bosses. | 3 | 1 |
BMH095 | Thief | Epic Hero | 13 | Thief | Hero | Theren, the Whisper Gnome Most gnomes are known for their love of gadgets, gardening, and practical jokes. But this pint-sized rogue was raised to be a silent, deadly, unstoppable killer. | 2 | 1 |
BMH096 | Thief | Epic Hero | 13 | Thief | Hero | Patrik Cogstopper, Gnome Artificer When a "whoops" moment wiped out his city, Patrik Cogstopper was left to wander the world in search of redemption. | 4 | 1 |
Boss Monster 2[]
Boss Monster 2: The Next Level was the first stand-alone expansion for Boss Monster.
It features a total of 160 cards. This consists of 12 Boss cards, 75 Room cards, 31 Spell cards, 25 Ordinary Hero cards, and 17 Epic Hero cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
TNL001 | Doc Scarecrow | Ambassador of Fear | 375 | Cleric | Boss | Level Up: For the rest of the game, during the Build phase you may discard one card to choose one Hero in town. That Hero cannot be lured this turn. | - | 1 |
TNL002 | Belladonna | Vampire Baroness | 350 | Cleric | Boss | Level Up: Heal a Wound. (Turn one face-down Hero face-up.) | - | 1 |
TNL003 | Torix Uz'Kali | The Beckoner | 725 | Cleric | Boss | Level Up: For the rest of the game, whenever any Monster Room is discarded or destroyed, you may put it into your hand. | - | 1 |
TNL004 | Killa | Man-Eating Ape | 825 | Fighter | Boss | Level Up: For the rest of the game, if you have 3 Wounds or more, give the last Room of your dungeon +3 | - | 1 |
TNL005 | Shellda | Kappa Princess | 425 | Fighter | Boss | Level Up: For the rest of the game, at end of turn you may swap the placement of two Rooms in one dungeon. | - | 1 |
TNL006 | Smoake | The Dwarfbane | 625 | Fighter | Boss | Level Up: For the rest of the game, whenever you build a Monster Room, you may Draw a Room card. | - | 1 |
TNL007 | Kazanna | Genie of Games | 550 | Mage | Boss | Level Up: Discard your hand, then draw 3 Spell cards. | - | 1 |
TNL008 | Dr. Timebender | Mad Alchemist | 925 | Mage | Boss | Level Up: For the rest of the game, once per turn you may discard a Spell card to cancel an opponent's Spell. | - | 1 |
TNL009 | Nicolius | The Arcane Dragon | 975 | Mage | Boss | Level Up: For the rest of the game, you may draw a Spell card at the end of turn if any player has gained two more souls than you that turn. | - | 1 |
TNL010 | Porkus | King of Thieves | 450 | Thief | Boss | Level Up: Choose one face-down Hero from your scorekeeping area and remove it from the game. Search the Hero decks, choose one Hero, and place it face-down in your scorekeeping area. | - | 1 |
TNL011 | Angstigoth | One-Winged Demon | 475 | Thief | Boss | Level Up: For the rest of the game, once per turn when you kill a Hero, draw a Room card. | - | 1 |
TNL012 | Eclipse | Charrer of Souls | 525 | Theif | Boss | Level Up: For the rest of the game, when you destroy a Room in your dungeon, the uncovered Room gains +3 until end of turn. | - | 1 |
TNL013 | Dark Portal | Trap Room | 1 | Cleric*2 | Room | Once per turn, you may discard a Spell card to choose one Room card from the discard pile and put it into your hand. | - | 1 |
TNL014 | Imp Temple | Monster Room | 1 | Cleric*2 | Room | Once per turn, when you force an opponent to discard a card, put that card into your hand instead. | - | 2 ‡ |
TNL015 | Madman's Manor | Trap Room | 2 | Cleric | Room | Once per turn, if a Hero dies in this Room, choose one Spell card from the discard pile and put it into your hand. | - | 2 ‡ |
TNL016 | Arcane Crypt | Trap Room | 1 | Cleric | Room | When you build or uncover this Room, you may choose one Spell card from the discard pile and put it into your hand. | - | 2 ‡ |
TNL017 | Haunted Hall | Monster Room | 2 | Cleric | Room | You may destroy this Room to send a Hero in this Room back to town. | - | 2 ‡ |
TNL018 | Inner Sanctum | Trap Room | 2 | Cleric | Room | At the end of each turn, if no Heroes entered this Room, you may draw a Room card. | - | 2 ‡ |
TNL019 | Incubus Gym | Advanced Monster Room | 4 | Cleric | Room | When you build this Room, each opponent must discard a Room card. | - | 1 |
TNL020 | Dragon Graveyard | Advanced Trap Room | 4 | Cleric | Room | Once per turn, if you take a card from the discard pile, draw a Room card. | - | 2 ‡ |
TNL021 | Wraith's Throne | Advanced Monster Room | 3 | Cleric | Room | Once per turn, if a Hero dies in this Room, each opponent must discard a Spell card. | - | 1 |
TNL022 | Rust Monster Pen | Monster Room | 1 | Fighter*2 | Room | Once per turn, you may discard a Monster Room to give one Trap Room -1 until end of turn. | - | 1 |
TNL023 | Goblin Nursery | Monster Room | 1 | Fighter*2 | Room | If the Room to the left of this is a Monster Room, give that Room +2 | - | 2 ‡ |
TNL024 | Barbarian Hall | Monster Room | 3 | Fighter | Room | When you build this Room, choose and discard one Spell card (if you have any Spell cards in your hand). | - | 2 ‡ |
TNL025 | Spawn Point | Monster Room | 2 | Fighter | Room | Once per turn, if a Hero dies in this Room, draw two Room cards. | - | 2 ‡ |
TNL026 | Fangroot Garden | Monster Room | 2 | Fighter | Room | Once per turn, if a Hero dies in this Room, you may immediately build another Room in your dunegon. | - | 2 ‡ |
TNL027 | Shrooman Cave | Monster Room | 1 | Fighter | Room | When you build or uncover this Room, give another Monster Room +3 until end of turn. | - | 2 ‡ |
TNL028 | Goblin Mess Hall | Advanced Monster Room | 3 | Fighter | Room | Give ever other Monster Room in your dungeon +1 | - | 2 ‡ |
TNL029 | Megaworm Burrow | Advanced Monster Room | 4 | Fighter | Room | When you build this Room, choose and destroy one Advanced Room in any dungeon. | - | 1 |
TNL030 | The Arena | Advanced Monster Room | 2 | Fighter | Room | Once per turn, you may reveal a Monster Room from your hand to give this Room +X, where X is that Room's power. | - | 1 |
TNL031 | Antimagic Zone | Trap Room | 1 | Mage*2 | Room | You may discard this from your hand to cancel an opponent's Spell. (The Spell is not cast. Place it in the discard pile.) | - | 1 |
TNL032 | Lost Library | Trap Room | 1 | Mage*2 | Room | You may destroy this Room to draw two Spell cards, then discard a Spell card. | - | 2 ‡ |
TNL033 | Frostbat Cave | Monster Room | 2 | Mage | Room | You may destroy this Room to deactivate one Room in any dungeon. | - | 2 ‡ |
TNL034 | Spellslime Pit | Monster Room | 2 | Mage | Room | Whenever you play a Spell, this Room gains +1 until end of turn. | - | 2 ‡ |
TNL035 | Observatory | Trap Room | 2 | Mage | Room | Once per turn, you may discard a Spell card to draw a Spell card. | - | 2 ‡ |
TNL036 | Sorcerobe School | Monster Room | 1 | Mage | Room | When you build or uncover this Room, draw a Spell card. | - | 2 ‡ |
TNL037 | Hall of Mirrors | Advanced Trap Room | 2 | Mage | Room | Once per turn when an opponent plays a Spell card, draw a Spell card. | - | 2 ‡ |
TNL038 | Elemental Generator | Advanced Monster Room | 3 | Mage | Room | This Room has +X, where X equals the number of Spell cards in your hand. | - | 1 |
TNL039 | Brainsucker Queen | Advanced Monster Room | 3 | Mage | Room | Once per turn, if a Hero dies in this Room, draw two Spell cards, then discard a Spell card. | - | 1 |
TNL040 | Bullet Builder | Trap Room | 1 | Thief*2 | Room | Once per turn, you may discard a Trap Room to give one Monster Room -1 until end of turn. | - | 1 |
TNL041 | Wreck Room | Trap Room | 1 | Thief*2 | Room | Once per turn, you may destroy another Room in your dungeon to draw a Room card. | - | 2 ‡ |
TNL042 | Deadly Treadmill | Trap Room | 2 | Thief | Room | Once per turn, you may discard a Room card to draw a Room card. | - | 2 ‡ |
TNL043 | Collapsing Bridge | Trap Room | 1 | Thief | Room |
If a Hero survives this Room, until the end of turn this Room deals +3 Revised: Once per turn, if a Hero survives this Room, until end of turn this Room deals +3. |
- | 2 ‡ |
TNL044 | Spiked Pit | Trap Room | 1 | Thief | Room | When you build or uncover this Room, give this Room +3 until end of turn. | - | 2 ‡ |
TNL045 | Decapitator | Trap Room | 2 | Thief | Room | During the Build phase, you may destroy this Room to choose one Room in any dungeon and remove its treasure value until end of turn. | - | 2 ‡ |
TNL046 | Chump Chomper | Advanced Trap Room | 2 | Thief | Room | Once per turn, you may destroy another Room in your dungeon to give this Room +4 until end of turn. | - | 1 |
TNL047 | Blockpile Puzzle | Advanced Trap Room | 5 | Thief | Room | At the end of each turn, destroy one Room in your dungeon. | - | 2 ‡ |
TNL048 | The Smashinator | Advanced Trap Room | 3 | Thief | Room | Once per turn, you may destroy every other visible Room in your dungeon to give this Room +6 until end of turn. | - | 1 |
TNL049 | Warp Tube | Trap Room | 1 | Fighter + Mage | Room | You may destroy this Room to send a Hero in this Room back to the first Room of your dungeon. | - | 2 ‡ |
TNL050 | Bom-Boy Factory | Trap Room | 3 | Fighter + Thief | Room | When a Hero dies in this Room or survives this Room, destroy this Room. | - | 2 ‡ |
TNL051 | Hatchling's Hoard | Advanced Monster Room | 2 | Universal | Room | (You may build this over a room with Cleric, Fighter, Mage, or Thief treasure.) | - | 3 ‡ |
TNL052 | Genie Lounge | Monster Room | 1 | Mage + Thief | Room | When you build this Room, if you have no Spell cards in your hand, draw a Spell card. | - | 2 ‡ |
TNL053 | Werewolf Den | Monster Room | 1 | Cleric + Fighter | Room | Once per turn, you may discard a card from your hand to give one Hero +1 until end of turn. | - | 2 ‡ |
TNL054 | Cursed Tomb | Trap Room | 1 | Cleric + Thief | Room | If an effect from another card causes this Room to be destroyed, each opponent must discard two Room cards. | - | 2 ‡ |
TNL055 | Save Point | Trap Room | 0 | Cleric + Mage | Room | You may destroy this Room to retrieve one Spell card from the discard pile that you played this turn. | - | 2 ‡ |
TNL056 | All Your Base | - | Build | - | Spell | View an opponent's hand. You may take one Room card from that opponent. | - | 1 |
TNL057 | Another Castle | - | Adventure | - | Spell | Choose a Hero in your dungeon. Send that Hero to the entrance of an opponent's dungeon. | - | 2 ‡ |
TNL058 | Fairy Fountain | - | Build | - | Spell | Choose a Room. Until end of turn, it does zero damage and each Hero entering it gains +1. | - | 2 ‡ |
TNL059 | It's On! | - | Adventure | - | Spell | Kill one Hero in your dungeon who has 3 or less Health. OR If you have 3 wounds or more, kill one Hero in your dungeon. | - | 2 ‡ |
TNL060 | Hiring Spree | - | Build | - | Spell | Draw three Room cards, then give another player one of your Room cards. | - | 2 ‡ |
TNL061 | Lightning Bolt! | - | Adventure | - | Spell | Deal 3 damage to one Hero in your dungeon. AND If you discard another Spell card, deal 3 damage to each Hero at the entrance to your dungeon. | - | 2 ‡ |
TNL062 | Meddling Kids! | - | Build & Adventure | - | Spell | Choose a Room. Until the end of turn, it has no ability text. OR Choose a player. If three or more Heroes entered that player's dungeon this turn, that player cannot win this turn. | - | 1 |
TNL063 | Oh, Yeah! | - | Build & Adventure | - | Spell | Swap the placement of two Rooms in your dungeon. OR If two or more of your Rooms have been destroyed this turn, choose and destroy one Room in any dungeon. | - | 1 |
TNL064 | Party Up | - | Adventure | - | Spell | Choose a dungeon. Until the end of turn, each Hero entering that dungeon gains +1 | - | 2 ‡ |
TNL065 | Pause | - | Adventure | - | Spell | If there is a Hero in your dungeon, return it to the entrance and restore it to full Health. No Heroes may enter your dungeon until next turn. | - | 2 ‡ |
TNL066 | Pity | - | Adventure | - | Spell | Choose a Hero in an opponent's dungeon. Remove that Hero from the game. | - | 2 ‡ |
TNL067 | Secret Stash | - | Build | - | Spell | Choose a Room in your dungeon. Until end of turn, give it one extra Cleric, Fighter, Mage or Thief. | - | 2 ‡ |
TNL068 | Shortcut! | - | Adventure | - | Spell | Choose a Hero in any dungeon. It skips the next Room it would enter. OR If that dungeon has five Rooms, the Hero skips the next two Rooms it would enter. | - | 2 ‡ |
TNL069 | Super Effective! | - | Adventure | - | Spell | Choose a Room in your dungeon. It deals +2 until end of turn. OR If only one Hero was lured to your dungeon this turn, that Room does +4 until end of turn. | - | 2 ‡ |
TNL070 | Surprise Gift | - | Build | - | Spell | During the Build phase, you may place a Room in an opponent's dungeon instead of your own. (Place it face-down over a face-up Room. Opponent may still place another Room. Any build effects apply to the opponent.) | - | 2 ‡ |
TNL071 | Undead Minion | - | Adventure | - | Spell | Choose one face-down Hero in your scorekeeping area and remove it from the game. Deal damage equal to that Hero's Health to one Hero in your dungeon. | - | 2 ‡ |
TNL072 | Wild Monster | - | Adventure | - | Spell | You may immediately build a Monster Room over an existing Room in your dungeon. | - | 2 ‡ |
TNL073 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Elfstar Once an acolyte limited to simple orisons, Elfstar is now a true priestess who has mastered the mind bondage spell. She's accepted that nothing is more important than her spiritual growth. | 2 | 1 |
TNL074 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Kyle the Incorruptible This acolyte of the Order declared himself free from sin and immune to temptation ...an unwavering agent of virtue. | 4 | 1 |
TNL075 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Danae the Slayer A woman of few words, Danae is relentlessly focused on her mission: to eliminate every undead abomination in Arcadia. As long as she keeps the faith, no zombie is safe. | 2 | 1 |
TNL076 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Solemn Caine, Pilgrim of Pain This zealot has mounted a one-man inquisition into the darkest depths of Arcadia's dungeons. A grim slayer of the godless, he holds particular disdain for Belladonna and her vampire kin. | 3 | 1 |
TNL077 | Vampire | Ordinary Dark Hero | 6 | Cleric | Hero | Once per turn, any opponent may discard a Room with Cleric to give this Hero +3 until end of turn. | ★ | 1 |
TNL078 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Adynn, Cleric of Love The son of a philandering elf, Adynn inherited his father's charm and beauty. As a missionary Cleric of the Goddess of Love, he is always eager to practice what he preaches. | 4 | 1 |
TNL079 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Hookshot Joe Once the commander of an elite fighting unit, he lost his left hand in battle. Now, with a grappling hook permanently fused to his arm, Hookshot Joe carries on the fight. | 2 | 1 |
TNL080 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Tarka, Eskimo Warrior This northern warrior will not rest until he finds his best friend. No dungeon is too deep to delve, no mountain too high to climb. He'll do whatever it takes to bring his buddy home. | 4 | 1 |
TNL081 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Lady Samantha Her skills as a weaponsmith made Lady Samantha one of the wealthiest nobles in Arcadia. In search of greater glory, she armed herself to the teeth and set off to hunt for the Brainsucker Queen. | 2 | 1 |
TNL082 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Ampersand the Galled This dwarven warrior is legendary for his prodigious appetite, his puissant skill at arms, and his crazy temper. What he lacks in height he makes up for in rage fueled strength. | 3 | 1 |
TNL083 | Barbarian | Ordinary Dark Hero | 6 | Fighter | Hero | Once per turn, any opponent may discard a Room with Fighter to give this Hero +3 until end of turn. | ★ | 1 |
TNL084 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Damok, Dragon Hunter Some regard him as a savage for his primitive weaponry, and his speech consists of cryptic phrases like "Scythe, his face black, his eyes red." But none doubt Damok's skill in battle. | 4 | 1 |
TNL085 | Mage | Ordinary Hero | 4 | Mage | Hero | Megan the Missile Mage This intrepid adventuress, also known as "the Azure Evoker," is not your typical wizard. Specializing in magic missiles, she'd rather be battling monsters than studying dusty tomes. | 2 | 1 |
TNL086 | Mage | Ordinary Hero | 4 | Mage | Hero | Otus the Occult Otus has seen things that the would drive most mortal men to madness. But he is a man of vision, and a touch of insanity only makes his magic more powerful. | 4 | 1 |
TNL087 | Mage | Ordinary Hero | 6 | Mage | Hero | A Kid and His Spellslime When an ordinary kid discovered a wounded spellslime, he nursed it back to health with candy. The spellslime rewarded his kindness with an adventure to a world of magic. | 2 | 1 |
TNL088 | Mage | Ordinary Hero | 6 | Mage | Hero | Wink the Probably Magical Wink's apparent lack of magical talent has not stopped him from going on adventures, or referring to his pet chameleon as his "familiar." But so far, everything's going well. | 3 | 1 |
TNL089 | Witch | Ordinary Hero | 6 | Mage | Hero | Once per turn, any opponent may discard a Room with Mage to give this Hero +3 until end of turn. | ★ | 1 |
TNL090 | Mage | Ordinary Hero | 8 | Mage | Hero | Iskandar, Ice Mage Once a small-town librarian, Iskandar became a hero when he defended his town against a dragon attack. Now he seeks to use his chilling ice magic to bring down the dragons of Arcadia. | 4 | 1 |
TNL091 | Thief | Ordinary Hero | 4 | Thief | Hero | Black Leaf Black Leaf is always the first to scout ahead, swing across a chasm, or disable a poins trap. She always says there's no danger she's afraid to face, except a life without adventure. | 2 | 1 |
TNL092 | Thief | Ordinary Hero | 4 | Thief | Hero | Murphy the Magnificent He was a charlatan, a carnival performer, and a con man ...all before he turned sixteen. When he delved into his first dungeon, he discovered he was something else: a hero. | 4 | 1 |
TNL093 | Thief | Ordinary Hero | 6 | Thief | Hero | Colgar, Fugitive Prince He lost his kingdom to Cerebellus, but he retains his ancestral weapon. Now this royal rogue must use his disk-glaive and his wits to regain his thone...or at least his honor. | 2 | 1 |
TNL094 | Thief | Ordinary Hero | 6 | Thief | Hero | Francisco the Endbringer
This highly trained assassin from the southern Silver Kingdom is known as the "painter or blood." |
6 | 1 |
TNL095 | Hitman | Ordinary Hero | 6 | Thief | Hero | Once per turn, any opponent may discard a Room with Thief to give this Hero +3 until end of turn. | ★ | 1 |
TNL096 | Thief | Ordinary Hero | 8 | Thief | Hero | Raymond Two-Chains Once he was an outlaw, notorious for wielding his chain-whips with deadly precision. Now he's a man one a mission. He tracks the Croaking King across dimensions, and will stop at nothing to find him. | 4 | 1 |
TNL097 | The Fool | Ordinary Hero | 2 | ? | Hero | The Fool is lured to the dungeon of the player with the fewest Souls. (In the case of a tie, he waits in town until the tie is broken.) | 2 | 1 |
TNL098 | Cleric | Epic Hero | 11 | Cleric | Hero | Tyrone, Pharaoh Ascendant When Tyrone was young, the temple elders praised his hieroglyphics. But what began as mere artistry grew into miraculous power. Now his wisdom is revered throughout Arcadia. | 2 | 1 |
TNL099 | Cleric | Epic Hero | 11 | Cleric | Hero | Branadin Wordblessed This cosmic chronicler travels tirelessly from world to world, inscribing each people's histories and magics on plates of copper. He never stops writing...except to battle the forces of darkness. | 3 | 1 |
TNL100 | Necromancer | Epic Hybrid Hero | 12 | Cleric / Fighter | Hero | This Hero is lured to the dungeon with the highest combined Mage and Fighter treasure. Each time a player plays a Spell while this Hero is in your dungeon, give this Hero +2. | ★ | 1 |
TNL101 | Cleric | Epic Hero | 13 | Cleric | Hero | Heavenboy
This son of an angel and a mortal woman was born with clipped wings and half a halo. Now he fights evil with a holy blade and a golden gauntlet known as The Right Hand of Boon. |
4 | 1 |
TNL102 | Fighter | Epic Hero | 11 | Fighter | Hero | Lone Fox and Kit
Few know that this mysterious beauty was once a princess. With her daughter on her back, she uses her skills with the sword to seek victory against those who deposed her. |
2 | 1 |
TNL103 | Fighter | Epic Hero | 11 | Fighter | Hero | Ser Mortin the Deadly
No knight is more celebrated, but do not invite Ser Mortin to your wedding feast. Many and more have died to his blade, the noble as well as the wicked... |
3 | 1 |
TNL104 | Swordmage | Epic Hybrid Hero | 12 | Mage / Fighter | Hero | This Hero is lured to the dungeon with the highest combined Mage and Fighter treasure. Each time a player plays a Spell while this Hero is in your dungeon, give this Hero +2 | ★ | 1 |
TNL105 | Fighter | Epic Hero | 13 | Fighter | Hero | O'Brien the Destroyer
Every night, he begins a new quest for glory. This savage redhead has survived the rise and fall of many rivals. He knows what is best in life, and in the end, he will triumph. |
4 | 1 |
TNL106 | Mage | Epic Hero | 11 | Mage | Hero | Dumbledalf the Blue
In a world of punk-rock pyromancers and spiky haired sorcerers, one man believes in keeping things classic. Dumbledalf proves that flowing beards and pointy hats never go out of fashion. |
2 | 1 |
TNL107 | Mage | Epic Hero | 11 | Mage | Hero | Wrathfuss the Namer
Wrathfuss knew the names of most things, and so most things were his to command. He said to the wind: "Break!" and the wind broke. |
3 | 1 |
TNL108 | Druid | Epic Hybrid Hero | 12 | Cleric / Mage | Hero | This Hero is lured to the dungeon with the highest combined Cleric and Mage treasure. Give this Hero +X, where X equals the number of Spell cards in your hand. | ★ | 1 |
TNL109 | Mage | Epic Hero | 13 | Mage | Hero | Markus, Geomancer Supreme
Once, he lived alone in a flat, infinite world. Alone, he braved its depths and dangers to mine its riches. Then this unaccompanied miner had a dream. He dreamed he could create anything, even entire worlds, and each world he created held a dreamer of its own. |
4 | 1 |
TNL110 | Thief | Epic Hero | 11 | Thief | Hero | Rom the Reaver
No one is faster with a blade, but Rom is a tortured soul. It's as if a monster lurks inside him, and the dungeon is the only safe place to channel his rage. |
2 | 1 |
TNL111 | Thief | Epic Hero | 11 | Thief | Hero | Gaimina, Thief of Dreams
No door is closed to her, nor any dreaming mind, and she does not fear death. But Gaimina's light steps cast long shadows, and she must never let them overtake her. |
3 | 1 |
TNL112 | Archer | Epic Hybrid Hero | 12 | Fighter / Thief | Hero |
This Hero is lured to the dungeon with the highest combined Fighter and Thief treasure. This Hero ignores the last Room of your dungeon. Revised: This Hero is lured to the dungeon with the highest combined Fighter and Thief treasure. This Hero skips the last Room of your dungeon. |
★ | 1 |
TNL113 | Thief | Epic Hero | 13 | Thief | Hero | Roberta, Dreaded Outlaw
Her life became a nightmare when she was wedded to an evil prince and her true love was slain by a pirate. Roberta took vengeance on both, and now she does as she wishes. |
4 | 1 |
TNL114 | The Brothers | Epic Hero | 20 | ? | Hero | This Hero is lured to the dungeon of the player with the highest total Souls minus Wounds. | ★ | 1 |
Portable Power[]
Portable Power is a set of cards that comes with the Collector's Box.
This set features 11 cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
POP001 | Mobi | Handheld Hoodlum | 1989 | Fighter | Boss | Level Up: For the rest of the game, all Monster Rooms in your dungeon are Portable. (Once per turn during the Build Phase, you may return a Portable Room to your hand.) | - | 1 |
POP002 | Master's Hand | Monster Room | 1 | Cleric | Room | Portable You may return this Room to your hand to return a Hero in this Room to town. | - | 2 |
POP003 | War Turtle | Monster Room | 2 | Fighter | Room | Portable When you build this Room, draw a Room card. | - | 2 |
POP004 | Arcane Vortex | Trap Room | 1 | Mage | Room | Portable Once per turn, when a Hero dies in this Room, draw a Spell card. | - | 2 |
POP005 | War Ship | Trap Room | 1 | Thief | Room | Portable When you build this Room, it gains +2 until end of turn. | - | 2 |
POP006 | Elder Statue | Advanced Trap Room | 2 | Cleric + Thief | Room | Portable Once per turn when a Hero dies in this Room, you may flip over a face-down item card or take a Spell card from the discard pile. | - | 1 |
POP007 | Leviathan Egg | Advanced Monster Room | 2 | Fighter + Mage | Room | Portable When you return this Room to your hand, if the Room it uncovers is a Monster Room, that Room gains +3 until end of turn. | - | 1 |
Hidden Secrets[]
Hidden Secrets is currently only available as a reward for Boss Monster 2: The Next Level Kickstarter campaign.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
HSP001 | Phoenix Feather | Cleric Item | - | Cleric | Item |
Power-Up: When this Hero enters your dungeon, choose a face-down Hero in your scorekeeping area and return it to town. Reward: Choose a face-down Hero in an opponent's scorekeeping area and return it to town. |
- | 1 |
HSP002 | Power Armor | Fighter Item | - | Fighter | Item |
Power-Up: Once per turn, one player may discard a Room card to give this Hero +3 until end of turn. Reward: Choose a Hero in any dungeon. You may discard a Room card to give that Hero +3 until end of turn. |
- | 1 |
HSP003 | Mana Potion | Mage Item | - | Mage | Item |
Power-Up: When this Item is attached, every player must draw and reveal a Spell card, then must discard that Spell at end of turn if it has not been played. Reward: Draw and reveal a Spell card. At end of turn, if you have not played that Spell, discard it. |
- | 1 |
HSP004 | Golden Coin | Thief Item | - | Thief | Item |
Power-Up: Each time this Hero enters a Room with more than one treasure icon, give this Hero +2 Reward: Choose any Room in your dungeon. Until end of turn, it gains Cleric, Fighter, Mage, or Thief treasure. |
- | 1 |
HSP005 | Loyal Steed | Universal Item | - | Universal | Item |
Power-Up: This Hero skips the first Room it would enter. Reward: Choose a Hero in town. Attach this Item to it and move it to any dungeon entrance. |
- | 1 |
HSP006 | Final Form! | - | Adventure | - | Spell | Give the last Room of your dungeon +2 until end of turn. OR If any opponent has 8 souls or more, give the last Room of your dungeon +4 until end of turn. | - | 1 |
HSP007 | Get Over Here! | - | Adventure | - | Spell | Choose a Hero in your dungeon. It skips the next Room it would enter. Deal 3 damage to that Hero. OR Choose an Epic Hero at the entrance to your dungeon. It skips the first four Rooms of your dungeon. Deal 10 damage to that Hero. | - | 1 |
HSP008 | Inconceivable! | - | Adventure | - | Spell | If you gained 2 wounds this turn, draw two Spell cards. OR If you gained 3 wounds or more this turn, draw three Spell cards. | - | 1 |
HSP009 | Item Get! | - | Build & Adventure | - | Spell | Reveal the top card of the Item deck. You may attach it to any Hero. OR If you have no face-up Items inyour scorekeeping area, you may instead place that Item face-up in your scorekeeping area. | - | 1 |
HSP010 | Polymorph! | - | Adventure | - | Spell | Choose one Hero at the entrance to your dungeon. You may swap it with any Hero in town. OR If you have two other Spell cards in hand, you may swap it with a Hero at the entrance to any dungeon. | - | 1 |
The Lost Levels[]
The Lost Levels mini-pack is available exclusively at DriveThruCards.com.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
LST000 | Anererak | The Hidden Lich | 999 | Cleric | Boss | Level Up: Each of your opponents must choose and discard two cards. | - | 1 |
LST001 | Wight House | Monster Room | 2 | Cleric | Room | This Room deals +2 to Epic Heroes. | - | 1 |
LST002 | Room 1-1 | Monster Room | 1 | Fighter | Room | If this is the leftmost Room in your dungeon, it has +2. | - | 1 |
LST003 | Shocksquid Pool | Monster Room | 1 | Mage | Room | Once per turn, you may discard a Spell card to deal 3 damage to a Hero in this Room. | - | 1 |
LST004 | Piranha Tank | Trap Room | 1 | Thief | Room | If a Hero has taken damage equal to at least half its Health before entering this Room, this Room deals +2 to that Hero. | - | 1 |
Crash Landing[]
Crash Landing is a mini-expansion that adds a new treasure type, Alien Artifacts and expands the game to allow up to 6 players.
It features a total of 45 cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
CRL001 | Imperiatrix | Queen of the Ooze | 475 | Explorer | Boss | Level Up: For the rest of the game, Rooms in your dungeon have +1 for each Explorer treasure they have. | - | 1 |
CRL002 | Klonos | Alien Metamorph | 175 | Explorer | Boss | Level Up: Choose another Boss. For the rest of the game, this Boss also has that Boss's Level Up ability. (The ability remains even if that Boss dies.) | - | 1 |
CRL003 | Mando | Stellar Archeologist | 855 | Explorer | Boss | Level Up: You may bring one covered Room to the top of a Room stack in each opponent's dungeon. (This uncovers those rooms.) | - | 1 |
CRL004 | Alien Excavator | Trap Room | 2 | Explorer | Room | When you build this Room, you may move one covered Room in your dungeon to the top of its stack. (This uncovers that Room.) | - | 2‡ |
CRL005 | Alien Ooze | Trap Room | 1 | Explorer*2 | Room | If you have at least one other Explorer treasure Room in your dungeon, give this Room +1. (Note that Bosses do not count as Rooms.) | - | 2‡ |
CRL006 | Decoy Garden | Monster Room | 1 | Explorer | Room | When you build this Room, until end of turn it gains Explorer*2 treasure. | - | 1 |
CRL007 | Frostman Lander | Monster Room | 2 | Explorer | Room | You may discard this Room from your hand to deactivate an Advanced Room in any dungeon until end of turn. | - | 2‡ |
CRL008 | Invasion Swarm | Monster Room | 0 | Explorer | Room | Rooms adjacent to this Room have +1. | - | 2‡ |
CRL009 | Reactor Core | Trap Room | 2 | Explorer | Room | Advanced Rooms in your dungeon have +1. | - | 2 |
CRL010 | Digicron Library | Advanced Trap Room | 3 | Explorer | Room | When you build this Room, if you have at least one other Advanced Room in your dungeon, (including this one), draw two Spell cards. | - | 1 |
CRL011 | Hypercube | Advanced Trap Room | 4 | Explorer | Room | You may build this Room over any Room, regardless of treasure type. | - | 2 |
CRL012 | The Omega 42 | Advanced Trap Room | 3 | Explorer | Room | Once per turn, you may discard an Advanced Room to activate one "when you build this Room" or "when you uncover this room" effect on any Room in your dungeon. | - | 1 |
CRL013 | Crash Site | Trap Room | 1 | Cleric + Explorer | Room | When you uncover this Room, search the discard pile for an Advanced Room card and add it to your hand. | - | 2‡ |
CRL014 | Caged Gundarf | Monster Room | 1 | Fighter + Explorer | Room | When you uncover this Room, until end of turn its damage is doubled. | - | 2‡ |
CRL015 | Celestial Map | Trap Room | 1 | Mage + Explorer | Room | When you uncover this Room, draw a Spell Card, then destroy this Room. | - | 2‡ |
CRL016 | Darkling Lair | Monster Room | 1 | Thief + Explorer | Room | When you uncover this Room, deal 3 damage to a Hero in your dungeon or at the entrance to your dungeon. | - | 2‡ |
CRL017 | The Prince | Ordinary Hero | 3 | ? | Hero | This hero is lured to the dungeon of the player with the fewest total Souls minus Wounds. After the Prince becomes a wound or soul, the player who's dungeon he went to may draw two rooms, two spells, or one of each. | 5+ | 1 |
CRL018 | Explorer | Ordinary Hero | 4 | Explorer | Hero | Crash Dodgers Hailing from a small blue planet in the galactic backwater, Crash has long been the bane of the alien bosses. On Arcadia he sees his chance to end their reign of terror once and for all. | 5+ | 1 |
CRL019 | Explorer | Ordinary Hero | 4 | Explorer | Hero | Corbin Crickton An interstellar taxi driver who took one too many lefts at the grand wormhole: now, he's looking through the wreckage of the Crash Landing for a possible way home. | 5+ | 1 |
CRL020 | Explorer | Ordinary Hero | 6 | Explorer | Hero | T'Matha A shapeshifting squidopod, T"Matha braves the crash site again and again looking for the Omega 42, the legendary weapon that might free her people from their greatest mistake. | 5+ | 1 |
CRL021 | Explorer | Ordinary Hero | 6 | Explorer | Hero | Lindo Callari Wanted space vampire, failed ambassador, inveterate gambler... Lindo had any number of reasons to flee to Arcadia, but one great secret that makes him want to find his way back. | 5+ | 1 |
CRL022 | Explorer | Ordinary Hero | 8 | Explorer | Hero | Doug O'Shibe, Ace Pilot Doug has demonstrated such heroism, so frequently, that he is the most famous starfighter pilot in his galaxy. | 5+ | 1 |
CRL023 | Explorer | Ordinary Hero | 8 | Explorer | Hero | Guy the Redrobe IT support for his clan of saber wielding space monks, Guy did not understand why he had to go on this away mission. | 5+ | 1 |
CRL024 | Explorer | Epic Hero | 11 | Explorer | Hero | Andromeda James This intrepid worm-o-naut has burrowed into the galaxy's darkest crypts looking for lost relics, but tales of a crystal skeleton lost in the Crash Landing have brought him to Arcadia. | 5+ | 1 |
CRL025 | Explorer | Epic Hero | 11 | Explorer | Hero | Morgan Fragman Morgan is a man of many talents: soldier, master chef, and interdimensional physicist. He entered Arcadia through a strange portal, and now all he wants is a way home. | 5+ | 1 |
CRL026 | Explorer | Epic Hero | 13 | Explorer | Hero | Banzai Barb Intergalactic Jane-of-all-trades, Banzai Barb leads her ragtag group of cavaliers in a neverending war to kick the invaders out of Arcadia. | 5+ | 1 |
CRL027 | Explorer | Epic Hero | 13 | Explorer | Hero | Aliff Orbital Spaceman Aliff couldn't save his world from the Frostmen, but by Mallmax he swore he'd protect this planet, as long as his trusty saber cat Hob'x was by his side. | 5+ | 1 |
CRL028 | The King | Epic Hero | 20 | ? | Hero | During the Bait phase, each player may vote to determine where the King is lured. (If the vote is a tie, the King stays in town.) | 5+ | 1 |
CRL029 | Finish Him! | - | Adventure | - | Spell | Kill a Hero with 2 or less Health. OR If you have fewer Souls than any player, choose a Hero that survived another player's dungeon this turn. Move it to your scorekeeping area face-down. | - | 1 |
CRL030 | Essence Transfer | - | Adventure | - | Spell | Add +X to a Hero in an opponent's dungeon, where X equals the number of wounds you have. | - | 2 |
CRL031 | Healing Tank | - | Adventure | - | Spell | If no Heroes were lured to your dungeon during the Bait Phase, heal one ordinary Wound. | - | 1 |
CRL032 | Meteorite | - | Build | - | Spell | Choose one Room in any dungeon. Until end of turn, it gains Explorer treasure. | - | 1 |
CRL033 | Not Dead Yet | - | Adventure | - | Spell | Do X damage to each Hero in your dungeon or at the entrance to your dungeon, where X equals the number of Wounds you have. | - | 2 |
Implements of Destruction[]
Implements Of Destruction is a mini-expansion released in 2017 as a add-on to the Boss Monster with powerful new items, including items compatible with Crash Landing.
It features a total of 29 cards. This consists of 5 Boss cards and 24 Item cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
IOD001 | Mega Hammer | Fighter Item | - | Fighter | Item | Power-Up: Double this hero's Health.
Reward: Give one hero +2 for every Wound you have. |
- | 1 |
IOD002 | Minotaur's Mantle | Fighter Item | - | Fighter | Item | Power-Up: When this Hero is at the entrance to your dungeon, deactivate the first Fighter Room in your dungeon.
Reward: Choose one Room in your dungeon. Until end of turn, all Heros pass through that Room twice. |
- | 1 |
IOD003 | Energy Bow | Fighter Item | - | Fighter | Item | Power-Up: This Hero ignores the last tree Rooms of your dungeon.
Reward: Choose a Hero at the entrance to another player's dungeon.That Hero ignores the last three Rooms of the dungeon. |
- | 1 |
IOD004 | Tamer's Whip | Fighter Item | - | Fighter | Item | Power-Up: All your Monster Rooms have a base damage of 1 while this Hero is in(or at the entrance to) yours dungeon.
Reward: Give one Monster Room in your dungeon +x damage until end of turn, where X is equal to the number of Monster Rooms in your dungeon. |
- | 1 |
IOD005 | Surprise Box | Mage Item | - | Mage | Item | Power-Up: No one may play Spells while this Hero is in(or at the entrance to)your dungeon.
Reward: Discard your hand and draw Rooms and Spells, each equal to the number of each you discarded. |
- | 1 |
IOD006 | Portal Wand | Mage Item | - | Mage | Item | Power-Up: This Hero skips one Room in your dungeon(beginning with the first )for ever y Spell card in your hand.
Reward: Choose a Hero in any dungeon. It skips the next Room it would enter. |
- | 1 |
IOD007 | Crystal Ball | Mage Item | - | Mage | Item | Power-Up: When this Hero enters your dungeon, all players reveal their Spells. Discard any of your Spells that match those in other players' hands.
Reward: All players reveal one Spell (if they have one or more).Choose oe revealed Spell and put it into your hand. |
- | 1 |
IOD008 | Flame of Achoom | Mage Item | - | Mage | Item | Power-Up: This Hero ignores the ability text of all Rooms that modify the damage of other Rooms.
Reward: Until end of turn, your Rooms with Mage treasure give +1 to adjacent Rooms. |
- | 1 |
IOD009 | Lich Crown | Cleric Item | - | Cleric | Item | Power-Up: If this Hero would be killed in your dungeon, return it to town instead. You keep this Item.
Reward: Choose one face-down Hero.Do damage to another Hero equal to the chosen Hero's Health. |
- | 1 |
IOD010 | Shining Armor | Cleric Item | - | Cleric | Item | Power-Up: This Hero may not be targeted by Spells.
Reward: Take one Spell from the discard pile. |
- | 1 |
IOD011 | Heart Container | Cleric Item | - | Cleric | Item | Power-Up: If this Hero survives your dungeon, choose a face-down Hero in your scorekeeping area and flip it face-up.
Reward: Choose a face-down Hero in an opponent's scorekeeping area. Return it to the entrance of that player's dungeon with +3. |
- | 1 |
IOD012 | Angel Wings | Cleric Item | - | Cleric | Item | Power-Up: This Hero gains +x, where X is equal to the number of Souls you have.
Reward: Give a Hero +x, where X is equal to the number of Souls you have. |
- | 1 |
IOD013 | Divining Rod | Thief Item | - | Thief | Item | Power-up: This Hero gets +1 for every treasure type you have in your dungeon(including your Boss's).
Reward: Give a Hero +1 for every treasure type you have in your dungeon(including your Boss's). |
- | 1 |
IOD014 | Super Magnet | Thief Item | - | Thief | Item | Power-up: When this Hero is at the entrance to your dungeon, deactivate all Rooms in your dungeon with two or more treasure icons.
Reward: Choose a player and one treasure type.Until end of turn, Heroes ignore all icons of that type in that player's dungeon. |
- | 1 |
IOD015 | Blast Box | Thief Item | - | Thief | Item | Power-up: Destroy the Room this Hero dies in.
Reward: Destroy a Room in any dungeon with a Hero in it.That Hero is killed. |
- | 1 |
IOD016 | Secret Map | Thief Item | - | Thief | Item | Power-up: This Hero skips all Rooms that have treasure matching the treasure types of any Heroes at the entrance to your dungeon.
Reward: Switch the first and last Rooms of a dungeon. |
- | 1 |
IOD017 | Antifreeze | Univarsal Item | - | Universal | Item | Power-up: When this Hero is at the entrance to your dungeon, if your dungeon contains any deactivated Rooms, immediately destroy those Rooms.
Reward: Reactivate all Rooms in your dungeon. Draw a Spell for each Room reactivated. |
- | 1 |
IOD018 | Stolen Blueprints | Universal Item | - | Universal | Item | Power-up: The turn this Hero enters town, no one may build a Room with a treasure icon matching this Hero's.
Reward: You may immediately build an additional Room in your dungeon, even if it is a sixth Room. At end of turn, destroy all Rooms you built after using this Item. |
- | 1 |
IOD019 | Pandora's Box | Universal Item | - | Universal | Item | Power-up: If this Hero is at the entrance to your dungeon, you may choose another Hero at the entrance to your dungeon to immediately kill.
Reward: You must take this Item face-up. While this Item is face-up in your scorekeeping area, any new Items you gain must be turned face-down. Discard a Spell to turn this Item face-down. |
- | 1 |
IOD020 | Doppelganger Cloak | Universal Item | - | Universal | Item | Power-up: This Hero has Health equal to the highest (modified)Health value of any Hero in a dungeon or in town.
Reward: During the Build phase, choose one Hero in town and designate a treasure type. That Hero is lured only by that treasure type until end of turn. |
- | 1 |
IOD021 | Stun Gun | Explorer Item | - | Explorer | Item | Power-up: Whenever this Hero survives an Advanced Monster Room, return that Room to your hand.
Reward: Each opponent must choose an Advanced Room and return it to his or her hand. This is only useable during the Build Phase. |
- | 1 |
IOD022 | Force Field | Explorer Item | - | Explorer | Item | Power-up: This Hero takes two less damage from Advanced Rooms.
Reward: Choose a Hero in an opponent's dungeon. Until end of turn, it ignores damage from Advanced Rooms. |
- | 1 |
IOD023 | Laser Drill | Explorer Item | - | Explorer | Item | Power-up: When this Hero enters your dungeon, choose a covered Room from each Room stack and bring it to the top of that stack.
Reward: Until end of turn, treat all your Rooms as if they were just uncovered. |
- | 1 |
IOD024 | Flying Saucer | Explorer Item | - | Explorer | Item | Power-up: If your dungeon contains only ordinary Rooms, give this Hero +3.
Reward: Search the Room deck for an Advanced Room and put it into your hand. |
- | 1 |
IOD025 | Banseer Bivan | Acquirer of Artifacts | 595 | Explorer | Boss | Level Up: For the rest of the game, you may have two Items face up in your scorekeeping area. | - | 1 |
IOD026 | Malakill | Master of Beasts | 785 | Fighter | Boss | Level Up: Take one of your Items(face-up or face-down)and place it under a Monster Room. That Room has +3 until it is destroyed or covered. | - | 1 |
IOD027 | Franz | Psycho Jester | 190 | Mage | Boss | Level Up: For the rest of the game, whenever you use an Item's Boss ability, draw a Spell. | - | 1 |
IOD028 | Lady Vix | Bandit Queen | 365 | Thief | Boss | Level Up: Take a face-up Item from a Hero in town or another player. Place it face up in your scorekeeping area. | - | 1 |
IOD029 | Umbra | Shadow of the Past | 755 | Cleric | Boss | Level Up: Look at all face-up Items in all players' scorekeeping areas. Choose one and place it face up in your scorekeeping area. | - | 1 |
Rise of the Minibosses[]
Rise of the Minibosses is a standalone expansion released in 2018. It includes two new mechanics: minibosses and coins.
Coins can be earned through effective use of Rooms and Spells. Coins can be spent to power up Rooms and Abilities, or to hire and upgrade Minibosses. Minibosses are cards that can be added to Rooms, and they feature different Abilities that can be bought for Coins.
Please note that (c) stands in for the Coins symbol.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
RMB001 | Gregore | Death Knight | 365 | Cleric | Boss | Level Up: For the rest of the game, once per turn gain (c) when you kill a hero. | - | 1 |
RMB002 | Calabeza | The Pumpkin Queen | 205 | Cleric | Boss | Level Up: For the rest of the game, once per turn you may discard a Monster Room to promote a Miniboss instead of paying (c). | - | 1 |
RMB003 | Belladonna | Foul Temptress | 860 | Cleric | Boss | Level Up: For the rest of the game, once per turn you may pay (c)(c) to force an opponent to discard a randon Spell card. | - | 1 |
RMB004 | Lamia | Mother of Monsters | 255 | Fighter | Boss | Level Up: For the rest of the game, gain (c) whenever you build a Monster Room. | - | 1 |
RMB005 | King Croak | World's Best Boss | 760 | Fighter | Boss | Level Up: For the rest of the game, Minibosses that you build start on Level 2. | - | 1 |
RMB006 | Ravenus | Hungry Wolfman | 760 | Fighter | Boss | Level Up: For the rest of the game, once per turn you may pay (c)(c) to double the damage value of a Monster Room. | - | 1 |
RMB007 | Baron Hex | Sorcerobe Supreme | 535 | Mage | Boss | Level Up: For the rest of the game, gain (c) whenever you cast a Spell. | - | 1 |
RMB008 | Oculus | Dungeon Overseer | 630 | Mage | Boss | Level Up: For the rest of the game, draw a Spell when a Hero dies in a room with a Miniboss. | - | 1 |
RMB009 | Kazanna | Mistress of Wishes | 935 | Mage | Boss | Level Up: For the rest of the game, once per turn you may pay (c)(c) to draw a Spell card. | - | 1 |
RMB010 | Dr. Deadly | Kobold Genius | 300 | Thief | Boss | Level Up: For the rest of the game, gain (c) whenever you build a Trap Room. | - | 1 |
RMB011 | Scott | Monstrous Arbiter | 780 | Thief | Boss | Level Up: For the rest of the game, your Trap Rooms have +1. Any opponents may give you (c) to cancel this ability until the end of your turn. | - | 1 |
RMB012 | Kirax | Greedy Queen | 980 | Thief | Boss | Level Up:For the rest of the game, once per turn you may pay (c)(c) to add one of any treasure type to any player's dungeon | - | 1 |
RMB013 | Spectral Bomb | Trap Room | 1 | Cleric*2 | Room | You may destroy this Room to force an opponent to discard a random Spell card. | - | 1 |
RMB014 | Monster Academy | Monster Room | 1 | Cleric*2 | Room | When you build or uncover this Room, gain (c) (c) for every miniboss you reveal from your hand. | - | 2 |
RMB015 | Ancient Guardtower | Trap Room | 2 | Cleric | Room | When you build this Room, choose one opponent. Once this turn you may give them (c) to take one random Spell card from them. | - | 2 |
RMB016 | Tomb of Terrors | Trap Room | 2 | Cleric | Room | You may discard this from your hand to draw a room or spell card from the Discard pile. | - | 2 |
RMB017 | Imp Hoard | Monster Room | 1 | Cleric | Room | Once per turn when an opponent discards a card, you may put it in your hand. | - | 2 |
RMB018 | Vampire Lab | Monster Room | 2 | Cleric | Room | When you build or uncover this Room, you may discard a Miniboss to heal a Wound. | - | 2 |
RMB019 | Haunted Cavern | Advanced Monster Room | 3 | Cleric | Room | Once per turn, You may pay (c) and choose a hero at the entrance to your dungeon. It cannot enter your dungeon until next turn. | - | 1 |
RMB020 | Minion Clinic | Advanced Monster Room | 3 | Cleric | Room | When you build this Room, place up to three (c) on it. For each (c) you place, choose one card from the discard pile and put it in your hand. This Room has -1 for every (c) on it. | - | 2 |
RMB021 | Robber's Vault | Advanced Trap Room | 3 | Cleric | Room | When you build this room, exchange your Hoard with another player's, even if you have no coins. | - | 1 |
RMB022 | Minotaur Catacombs | Monster Room | 1 | Fighter*2 | Room | Destroy this Room to return a Hero in it to the beginning of your Dungeon. | - | 1 |
RMB023 | Goblin Market | Monster Room | 1 | Fighter*2 | Room | Whenever you build a Room next to this Room, gain (c)(c). | - | 2 |
RMB024 | Power Leech | Monster Room | 1 | Fighter | Room | If the Room to the right of this is a Monster Room, give that room +2. | - | 2 |
RMB025 | Fetid Beast | Monster Room | 3 | Fighter | Room | Monster Rooms may not be built adjacent to this room. (But this Room may be built adjacent to other Monster Rooms.) | - | 2 |
RMB026 | Training Camp | Monster Room | 2 | Fighter | Room | Once per turn, you may discard a Miniboss to double the damage of one of your Monster Rooms until end of turn. | - | 2 |
RMB027 | Shrooman Aviary | Monster Room | 2 | Fighter | Room | You may discard this from your hand to give one hero +3 until end of turn. | - | 2 |
RMB028 | Dragon's Nest | Advanced Monster Room | 4 | Fighter | Room | When you build or uncover this Room, until end of turn, give every other Monster Room in your dungeon +1 for every treasure icon that room has. | - | 1 |
RMB029 | Doppelganger Hive | Advanced Monster Room | 2 | Fighter | Room | This room has +1 for every Hero that was lured to your dungeon this turn. | - | 2 |
RMB030 | Foyer Elemental | Advanced Monster Room | 4 | Fighter | Room | Once per turn when a Hero survives this Room, gain (c) (c). | - | 1 |
RMB031 | Mysterious Portal | Trap Room | 1 | Mage*2 | Room | When you build or uncover this Room, you may discard a Miniboss to draw a Spell card. | - | 1 |
RMB032 | Alchemist's Lab | Trap Room | 1 | Mage*2 | Room | Once per turn, when you cast a Spell, gain (c) (c). (Cancelled spells are not cast.) | - | 2 |
RMB033 | Black Market | Trap Room | 2 | Mage | Room | Once per turn, when a Room in any dungeon is destroyed, pay (c) to draw a spell card. | - | 2 |
RMB034 | Mind Thresher | Trap Room | 2 | Mage | Room | Once per turn if a Hero dies in this Room, you may remove that Hero from the game to draw two Spell cards. | - | 2 |
RMB035 | Cursed Well | Trap Room | 2 | Mage | Room | You may discard this from your hand to draw a Spell card or gain (c) (c). | - | 2 |
RMB036 | Loot Box | Trap Room | 1 | Mage | Room | When you build this Room, pay (c)(c) and draw two Spell cards. | - | 2 |
RMB037 | Crystal Ballroom | Advanced Trap Room | 3 | Mage | Room | When you build this Room, place up to three (c) on it. For each (c) you place, draw one Spell card. This Room has -1 for every (c) on it. | - | 1 |
RMB038 | Efreet's Chamber | Advanced Monster Room | 2 | Mage | Room | Once per turn when a Hero is at the entrance to your dungeon, you may draw a Spell card to give this room -2 OR discard a Spell to give this room +2. | - | 2 |
RMB039 | Magipede | Advanced Monster Room | 2 | Mage | Room | This room has +1 for every Spell card in your hand. | - | 1 |
RMB040 | Delver's Quarry | Trap Room | 1 | Thief*2 | Room | When you build or uncover this Room, draw a Room card. | 1 | |
RMB041 | Garbage Chute | Trap Room | 1 | Thief*2 | Room | Once per turn when a Room is destroyed, gain (c) (c). | - | 2 |
RMB042 | Unstable Mine | Trap Room | 2 | Thief | Room | You may destroy this Room to gain (c) (c) (c). | - | 2 |
RMB043 | Sawtooth Pendulum | Trap Room | 2 | Thief | Room | Once per turn, you may pay (c) to kill a Hero in this Room with 3 or less Health. | - | 2 |
RMB044 | The Catapult | Trap Room | 2 | Thief | Room | Once per turn, you may discard a Miniboss to deactivate a Room in an opponent's dungeon. | 2 | |
RMB045 | Endless Gallery | Trap Room | 2 | Thief | Room | You can destroy this room to add one treasure of any type to any player's dungeon until end of turn. | 2 | |
RMB046 | Paywall | Advanced Trap Room | 4 | Thief | Room | Each turn, any player may give you any number of (c). For every (c) they give you, give this Room -1 until end of turn. | 1 | |
RMB047 | Living Trap | Advanced Trap Room | 3 | Thief | Room | You may destroy a Monster room in your dungeon to kill a hero in this Room. | 2 | |
RMB048 | The Dreadmill | Advanced Trap Room | 2 | Thief | Room | Once per Build phase, place a (c) on this Room. This Room has +1 for every (c) on it. If you cannot place a coin on this Room, destroy it. | 1 | |
RMB049 | Personnel Office | Monster Room | 1 | Fighter + Mage | Room | Once per turn gain (c) when an opponent plays or promotes a Miniboss. | 2 | |
RMB050 | Trophy Room | Trap Room | 1 | Fighter + Thief | Room | When you build or uncover this Room, Gain (c) for every multi-treasure Room in your dungeon, including this one. | 2 | |
RMB051 | Lightning Rod | Trap Room | 1 | Mage + Thief | Room | Once per turn, if a Hero dies in this Room, gain (c)(c)(c). | 2 | |
RMB052 | Pixie Fountain | Monster Room | 1 | Cleric + Fighter | Room | You may destroy this Room to gain (c) for every Wound you have. | 2 | |
RMB053 | The Keystone | Trap Room | 1 | Cleric + Thief | Room | You may destroy this Room to gain (c) for every Room remaining in your dungeon. | 2 | |
RMB054 | Pool of Shadows | Trap Room | 1 | Cleric + Mage | Room | Once per turn, you may discard a Spell to gain (c) (c). | 2 | |
RMB055 | Spike | Miniboss | - | Room | Level 1: This Room has +1.
Level 2: Once per turn, discard a card to do 2 damage to a Hero in this Room. Level 3: Choose a Miniboss. Return that card to its owner's hand. Reset to Level One. |
1 | ||
RMB056 | Kid Croak | Miniboss | Fighter | Room | Level 1: This Room gains +1 Fighter.
Level 2: Once per turn during the Build phase, you may switch the position of two Rooms in any dungeon. Level 3: Give all Monster Rooms in one dungeon +1 or -1 until end of turn. Reset to Level One. |
1 | ||
RMB057 | Draculad | Miniboss | Cleric | Room | Level 1: This Room gains +1 Cleric.
Level 2: Once per turn, you may return a Hero in your dungeon to town. Level 3: Look at one opponent's hand. You may take one Spell or Room card from them. Reset to Level One. |
1 | ||
RMB058 | Rocky | Miniboss | - | Room | Level 1: You may build any Room on top of this one, regardless of treasure icon.
Level 2: When a Hero dies in this Room, you may treat another Room in your dungeon as just built. Level 3: Give a Hero in any dungeon +5 until end of turn. Reset to Level One. |
1 | ||
RMB059 | Cerebella | Miniboss | Mage | Room | Level 1: This Room gains +1 Mage.
Level 2: When a Hero dies in this Room, you may draw a Spell card. Level 3: Choose a dungeon. Heroes ignore all ability text in that dungeon until end of turn. Reset to Level One. |
1 | ||
RMB060 | Paddywhack | Miniboss | Thief | Room | Level 1: This Room gains +1 Thief.
Level 2: Once per turn when you gain one or more coins, gain one extra coin. Level 3: Kill a Hero in this Room. Reset to Level One. |
1 | ||
RMB061 | Icicle Man | Miniboss | 1 | - | Room | Level 1: This Room has +1.
Level 2: Ignore the ability text of any Heroes or Epic Heroes in, or at the entrance to, your dungeon. Level 3: Deactivate a Room in any dungeon until end of turn. Reset to Level One. |
1 | |
RMB062 | Mageseeker | Miniboss | 1 * Icons | - | Room | Level 1: This Room has +1 for every treasure icon it has.
Level 2: Once per turn, you may discard a Spell card to cancel an opponent's Spell. Level 3: Choose a dungeon. Until end of turn, Heroes entering that dungeon skip its first room. Reset to Level One. |
1 | |
RMB063 | Brassknuckle | Miniboss | 1 | - | Room | Level 1: This Room has +1.
Level 2: Once per turn when a Hero dies in this Room, draw a Room card. You may immediately build that Room. Level 3: Double this Room's damage until end of turn. Reset to Level One. |
1 | |
RMB064 | Jinx | Miniboss | - | Room | Level 1: Draw an extra Room at the beginning of the Build phase, then discard a Room.
Level 2: Double this Room's treasure value. (It has one extra copy of each printed treasure icon it has.) Level 3: Choose a Hero in town. Place it at the entrance to your dungeon. Reset to Level One. |
1 | ||
RMB065 | Windfall | - | Either | - | Spell | If you have no coins in your Hoard, gain (c)(c)(c). | 2 | |
RMB066 | Internship | - | Build | - | Spell | Place the top three cards of the Room deck in the discard pile. If one of these cards is a Miniboss, you may immediately build it. (In addition to your normal build turn.) | 2 | |
RMB067 | Spirit Dragon | - | Build | - | Spell | Choose a Room in any dungeon. Until end of turn, it has one of each treasure type instead of its normal treasure. | 2 | |
RMB068 | Sabotage! | - | Either | - | Spell | Choose a Room. Until end of turn it has no ability text.
OR, if if you have more Minibosses than your opponent, deactivate that Room until end of turn.| |
- | 2 |
RMB069 | Rage! | - | Either | - | Spell | Choose a Miniboss. For every level that Miniboss has, give its Room +1 until end of turn. AND, if you have only one Miniboss, you may then double the damage of that Room. | 2 | |
RMB070 | Ambush | - | Adventure | - | Spell | Yo may discard two Monster Room cards or one Miniboss card to kill one Hero in your dungeon. | 2 | |
RMB071 | Rebirth | - | Either | - | Spell | Chose a player (including yourself). That playwe discards their hand and draws Rooms and Spells equal to the number of each they discarded. | 2 | |
RMB072 | Smash! | - | Either | - | Spell | Deal 2 damage to a Hero in your dungeon.
OR deal 4 damage to a Hero in a Room that contains a Miniboss. || || 2 | ||
RMB073 | Pay to Win | - | Either | - | Spell | Choose a Room to gain +1 until end of turn, plus an additional +1 for each (c) you pay when you cast this spell. | 2 | |
RMB074 | Zoning Board | - | Build | - | Spell | For your build turn, you may build an Advanced Room on top of any other Room, ignoring matching treasure icon requirements. | 2 | |
RMB075 | Respawn | - | Either | - | Spell | Treat all of your Rooms as if they were just built. | 2 | |
RMB076 | Heist | - | Build | - | Spell | Choose a Room in any dungeon. Until end of turn end that Room's treasure icons. | 2 | |
RMB077 | Short Circuit | - | Either | - | Spell | Choose an opponent casting a spell. Until end of turn, that opponent must pay (c) for each spell they wish to cast. If they don't, that spell is cancelled. | 2 | |
RMB078 | Traitor | - | Build | - | Spell | Choose an opponent's Miniboss. You may pay that opponent one (c) per that Miniboss's Level to take it and immediatly build it at that same level. You may not build a room this turn. | 2 | |
RMB079 | Armor Up! | - | Either | - | Spell | Give a Hero +1 until end of turn AND give this Hero an additional +2 until end of turn for every (c) you spend when casting this spell. | 2 | |
RMB080 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Felicity, Joyful Nurse Felicity is an accomplished hero and sworn pacifist. If she had her way, she'd be healing monsters instead of fighting them. | 2 | 1 |
RMB081 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Wolfhard, Teen Hero This young paladin fights all evil things, both ordinary and strange. When his friends are in need, nothing can stop him. | 4 | 1 |
RMB082 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Holkin, Propheteer Holkin plays many roles -- cleric, writer, dungeon delver, employer and freestyle rapper -- but he prefers to think of himself as an "adventurepeneur." | 2 | 1 |
RMB083 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Luz, Merciful Healer Luz is a fast-paced heroine who brings good vibrations an pwerful healing to any battle. When Luz is around, heroes only sometimes die. | 3 | 1 |
RMB084 | Inquisitor | Ordinary Dark Hero | 6 | Cleric | Hero | Once per turn, each opponent may pay any number of (c) to give this hero +1 per (c) spent until end of turn. | ★ | 1 |
RMB085 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Josie, Vampire Slayer Josie claims to have vanquished hundreds of vampires. It's hard to know, though. She's not just a slayer of the undead, but a master storyteller as well. | 4 | 1 |
RMB086 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Tess, Dwarven Shieldmaiden Tess risked banishment to become an adventurer. Traveling with a group of warrior women, Tess has yet to find a dungeon or tavern she can't leave in ruins. | 2 | 1 |
RMB087 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Steven the Human For Steve, anytime is the right time to go on an adventure! He may seem like a normal kid, but Steve and his friends will always find a way to save the day. | 4 | 1 |
RMB088 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Rotgut, Half-Giant Berserker Rotgut has the strength of his giantess mother, the courage of his human father, and the drinking skills that brought the unlikely pair together. | 2 | 1 |
RMB089 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Maxine, Sister of Steel When her homeland was destroyed by apocalyptic magic, Maxine donned the sealed armor of her ancestors and set out to return order to the land. | 3 | 1 |
RMB090 | Sellsword | Ordinary Dark Hero | 6 | Fighter | Hero | Once per turn, each opponent may pay any number of (c) to give this hero +1 per (c) spent until end of turn. | ★ | 1 |
RMB091 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Joe the Smith From training dragons to building golems, this blacksmith is up for any adventure. And when all hell;s breaking loose, he'll be right in the eye of the storm. | 4 | 1 |
RMB092 | Mage | Ordinary Hero | 4 | Mage | Hero | Eloi Marlborn | 2 | 1 |
RMB093 | Mage | Ordinary Hero | 4 | Mage | Hero | Exai, Mindmage | 4 | 1 |
RMB094 | Mage | Ordinary Hero | 6 | Mage | Hero | Clebrina, Familiar | 2 | 1 |
RMB095 | Mage | Ordinary Hero | 6 | Mage | Hero | Bross, Illusionist Adept | 3 | 1 |
RMB096 | Alchemist | Ordinary Dark Hero | 6 | Mage | Hero | Once per turn, each opponent may pay any number of (c) to give this hero +1 per (c) spent until end of turn. | ★ | 1 |
RMB097 | Mage | Ordinary Hero | 8 | Mage | Hero | Dovkro, Born of the Dragon | 4 | 1 |
RMB098 | Thief | Ordinary Hero | 4 | Thief | Hero | K'Bothi the Spy | 2 | 1 |
RMB099 | Thief | Ordinary Hero | 4 | Thief | Hero | The Steel Mouser | 4 | 1 |
RMB100 | Thief | Ordinary Hero | 6 | Thief | Hero | Ofcroak, Vengeful Handmaid | 2 | 1 |
RMB101 | Thief | Ordinary Hero | 6 | Thief | Hero | Koko the Piper | 3 | 1 |
RMB102 | Scoundrel | Ordinary Dark Hero | 6 | Thief | Hero | Once per turn, each opponent may pay any number of (c) to give this hero +1 per (c) spent until end of turn. | ★ | 1 |
RMB103 | Thief | Ordinary Hero | 8 | Thief | Hero | Marmo, Master of Dreams | 4 | 1 |
RMB104 | The Fool | Ordinary Hero | 2 | ? | Hero | The Fool is lured to the dungeon of the player with the fewest Souls.
(In the case of a tie, he waits in town until the tie is broken.) |
2 | 1 |
RMB105 | Cleric | Epic Hero | 11 | Cleric | Hero | Haize, Half-angel | 2 | 1 |
RMB106 | Cleric | Epic Hero | 11 | Cleric | Hero | The Overseer | 3 | 1 |
RMB107 | Paladin | Epic Hybrid Hero | 12 | Cleric + Fighter | Hero | This hero gain +1 for every (c) you have. | ★ | 1 |
RMB108 | Cleric | Epic Hero | 13 | Cleric | Hero | Koverian, Executioner | 4 | 1 |
RMB109 | Fighter | Epic Hero | 11 | Fighter | Hero | Varraka, Combat Instructor | 2 | 1 |
RMB110 | Fighter | Epic Hero | 11 | Fighter | Hero | Zheng-Yi, One Kick Woman | 3 | 1 |
RMB111 | Relic Hunter | Epic Hybrid Hero | 12 | Mage + Thief | Hero | This Hero skips every Room in your dungeon that has more than one treasure type. | ★ | 1 |
RMB112 | Fighter | Epic Hero | 13 | Fighter | Hero | Unseena, Invisible Wrestler | 4 | 1 |
RMB113 | Mage | Epic Hero | 11 | Mage | Hero | Zutara, Elemental Master | 2 | 1 |
RMB114 | Mage | Epic Hero | 11 | Mage | Hero | Mortimer, Evil Genius | 2 | 1 |
RMB115 | Warlock | Epic Hybrid Hero | 12 | Mage + Soul | Hero | When this Hero is in your dungeon, you may discard X Spells to give this Hero -X | ★ | 1 |
RMB116 | Mage | Epic Hero | 13 | Mage | Hero | Shigeru the Spellbinder | 4 | 1 |
RMB117 | Thief | Epic Hero | 11 | Thief | Hero | Moran, Master of Keys | 2 | 1 |
RMB118 | Thief | Epic Hero | 11 | Thief | Hero | Marsden, Reformed Outlaw | 3 | 1 |
RMB119 | Tax Collector | Epic Hybrid Hero | 12 | Coin + Thief | Hero | When this Hero is in your dungeon, you may pay X (c) to give this Hero -X | ★ | 1 |
RMB120 | Thief | Epic Hero | 13 | Thief | Hero | Petros, Dwarven Noble | 4 | 1 |
RMB121 | The Progenitors | Epic Hero | 20 | ? | Hero | When this Hero enters town, place one (c) on all heroes already in town. The Boss who slays each hero may claim its (c) as a reward. The Progenitors are lured to the dungeon of the player with the most treasure icons. | ★ | 1 |
Kingkiller Hero Pack[]
This limited availability pack is available solely through Worldbuilders Market.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
KNG001 | Kilvin | Ordinary Unique Hero | 6 | Cleric | Hero | Any other Hero who enters your dungeon this turn gains +1 until end of turn. | ★ | 1 |
KNG002 | Vashet | Ordinary Unique Hero | 6 | Fighter | Hero | Any other Hero who enters your dungeon this turn ignores the ability text of Advanced Monster Rooms. | ★ | 1 |
KNG003 | Elodin | Ordinary Unique Hero | 6 | Mage | Hero | At the end of the Bait phase, discard a spell for every other Hero with Elodin at the entrance to your dungeon. | ★ | 1 |
KNG004 | Auri | Ordinary Unique Hero | 6 | Thief | Hero | Any other Hero who enters your dungeon this turn ignores the ability text of Advanced Trap Rooms. | ★ | 1 |
KNG005 | Denna | Ordinary Unique Hero | 2 | ? | Hero | At the end of the Bait phase, Denna is lured to the Dungeon of the player with the fewest Heroes at the entrance to their dungeon. | 2 | 1 |
KNG006 | Kvothe | Epic Hero | 16 | ? | Hero | When Kvothe is at the entrance to your dungeon, choose an opponent to name a treasure type. Kvothe ignores the ability text of any room with that treasure type. Kvothe is lured to the dungeon of the player with the most treasure icons. | ★ | 1 |
Overboss: a Boss Monster Adventure[]
These two cards were available in kickstarter campaign of Overboss (another game from Brotherwise Games).
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
OVRBSS1 | The Collective | Legion of Overlords | 616 | Cleric | Boss | Level up: For the rest of the game, once per turn you may remove a face-down hero in your scorekeeping area from the game to give a Room +5 until end of turn | - | 1 |
OVRBSS2 | Overworld Gate | Advanced Trap Room | 1 | Cleric Fighter Mage Thief | Room | When you build this Room, if it is leftmost Room of your dungeon, you may choose one Epic Hero in town and place it at the entrance to your dungeon. | - | 1 |
Vault of Villains[]
Vault of Villains is an expansion designed to allow any Boss Monster set to be combined.
It features a total of 92 cards. This consists of 5 Boss cards, 15 Miniboss cards, 55 Room cards and 17 Spell cards.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
VoV001 | Odious | Decaying Demigod | 635 | Cleric | Boss | Level Up: For the rest of the game, you do not pay to build Minibosses. You still pay to promote them. | - | 1 |
VoV002 | Anubis | Golden Ghoul | 285 | Fighter | Boss | Level Up: For the rest of the game, once per turn you may discard a Miniboss from your hand to give a Room +3 until end of turn. | - | 1 |
VoV003 | Wariah | Bandit Queen | 740 | Mage | Boss | Level Up: For the rest of the game, draw a Spell card whenever you reset a Miniboss. | - | 1 |
VoV004 | The Corrigan | Secret Destroyer | 275 | Thief | Boss | Level Up: For the rest of the game, once per turn you may destroy one of your Minibosses to kill a Hero in its Room. | - | 1 |
VoV005 | Morose | The Sad Titan | 940 | Explorer | Boss | Level Up: For the rest of the game, you may build any Room on top of a Room with a Miniboss, regardless of treasure type. | - | 1 |
VoV006 | Ghostly Tollbooth | Monster Room | 2 | Cleric | Room | Once per turn, gain (c) when a Cleric enters this Room. | - | 2‡ |
VoV007 | Ghostly Tollbooth | Monster Room | 2 | Cleric | Room | Once per turn, gain (c) when a Cleric enters this Room. | - | 2‡ |
VoV008 | Specter Vault | Trap Room | 2 | Cleric | Room | You may discard this card from your hand to force an opponent to give you a Spell card. | - | 2‡ |
VoV009 | Specter Vault | Trap Room | 2 | Cleric | Room | You may discard this card from your hand to force an opponent to give you a Spell card. | - | 2‡ |
VoV010 | Infernal Pit | Advanced Monster Room | 3 | Cleric | Room | Whenever an opponent discards a card, gain (c). | - | 1 |
VoV011 | Merc Market | Monster Room | 2 | Fighter | Room | You may pay any number of (c) to do that much damage to a Hero in this Room. | - | 2‡ |
VoV012 | Merc Market | Monster Room | 2 | Fighter | Room | You may pay any number of (c) to do that much damage to a Hero in this Room. | - | 2‡ |
VoV013 | Orctagon | Monster Room | 2 | Fighter | Room | Once per turn, gain (c) when a Fighter enters this Room. | - | 2‡ |
VoV014 | Orctagon | Monster Room | 2 | Fighter | Room | Once per turn, gain (c) when a Fighter enters this Room. | - | 2‡ |
VoV015 | Tarrasque Pen | Advanced Monster Room | 4 | Fighter | Room | This Room has +1 for every Miniboss in your dungeon. | - | 1 |
VoV016 | Sorcerobe Shop | Monster Room | 2 | Mage | Room | Once per turn, gain (c) when a Mage enters this Room. | - | 2‡ |
VoV017 | Sorcerobe Shop | Monster Room | 2 | Mage | Room | Once per turn, gain (c) when a Mage enters this Room. | - | 2‡ |
VoV018 | Mana Distillery | Trap Room | 2 | Mage | Room | Whenever you would draw a Spell card, you may instead pay (c) to draw two Spell cards, then discard a Spell card. | - | 2‡ |
VoV019 | Mana Distillery | Trap Room | 2 | Mage | Room | Whenever you would draw a Spell card, you may instead pay (c) to draw two Spell cards, then discard a Spell card. | - | 2‡ |
VoV020 | The Ziggurat | Advanced Trap Room | 3 | Mage | Room | Once per turn, you may spend (c)(c) to draw a Spell card. | - | 1 |
VoV021 | Evil Emporium | Trap Room | 2 | Thief | Room | Once per turn, gain (c) when a Thief enters this Room. | - | 2‡ |
VoV022 | Evil Emporium | Trap Room | 2 | Thief | Room | Once per turn, gain (c) when a Thief enters this Room. | - | 2‡ |
VoV023 | Death Ray | Trap Room | 2 | Thief | Room | You may discard this Room from your hand to kill a Hero in your dungeon. | - | 2‡ |
VoV024 | Death Ray | Trap Room | 2 | Thief | Room | You may discard this Room from your hand to kill a Hero in your dungeon. | - | 2‡ |
VoV025 | Coin Foundry | Advanced Trap Room | 3 | Thief | Room | Once per turn, if an opponent gains (c),gain (c). | - | 1 |
VoV026 | Danger Zone | Monster Room | 1 | Fighter + Mage | Room | You may destroy this Room to gain (c) for each Miniboss in your dungeon | - | 1 |
VoV027 | Lost Level | Trap Room | 1 | Fighter + Thief | Room | You may destroy this Room to gain (c) for every remaining Trap Room in your dungeon. | - | 1 |
VoV028 | Rubble Grinder | Trap Room | 1 | Mage + Thief | Room | Once per turn, you may destroy a Room in your dungeon to gain (c). | - | 1 |
VoV029 | Ghost Eater | Monster Room | 1 | Cleric + Fighter | Room | Gain (c)(c) on any turn you kill more than two Heroes. | - | 1 |
VoV030 | Golden Scales | Trap Room | 1 | Cleric + Thief | Room | Once per turn, you may gain (c) if all opponents have more (c) than you. | - | 1 |
VoV031 | Essence Extractor | Trap Room | 1 | Cleric + Mage | Room | Gain (c)(c) whenever an opponent discards a Spell card. (Casting a Spell is not discarding.) | - | 1 |
VoV032 | Nekrid | Miniboss | - | Room | Level 1: This Room has +1. Level 2: Once per turn, you may pay (c) to take a card from the discard pile. Level 3: Choose a Hero in an opponent’s graveyard. Place that Hero at the entrance to their dungeon with +2. Reset to Level One. | 1 | ||
VoV033 | Shelldon | Miniboss | - | Room | Level 1: This Room gains +1 Fighter. Level 2: Once per turn, you may pay (c) to send a Hero in this Room back one Room. Level 3: Choose a Hero to skip one Room in any dungeon. Reset to Level One. | 1 | ||
VoV034 | Ichabod | Miniboss | - | Room | Level 1: This Room gains +1 Cleric. Level 2: You may discard a Spell card to deal 2 damage to a Hero in any dungeon. Level 3: All opponents must choose and discard one Spell card. Reset to Level One. | 1 | ||
VoV035 | Gilda | Miniboss | - | Room | Level 1: You may build any Room on top of this one, regardless of treasure type. Level 2: This Room has +1 for each treasure icon it has. Level 3: For every multi-treasure Room in your dungeon, deal 1 damage to a Hero in any dungeon. Reset to Level One. | 1 | ||
VoV036 | Avanna | Miniboss | - | Room | Level 1: This Room gains +1 Mage. Level 2: You may discard Spell cards to gain one (c) per Spell card discarded. Level 3: Draw two Spells, then discard one. Reset to Level One. | 1 | ||
VoV037 | Darklo | Miniboss | - | Room | Level 1: This Room gains +1 Thief. Level 2: If this Room has one treasure icon, double its treasure value. Level 3: Swap a Hero at the entrance to your dungeon with a Hero at the entrance to an opponent’s dungeon. Reset to Level One. | 1 | ||
VoV038 | Killette | Miniboss | - | Room | Level 1: Your Monster Rooms with 1 gain +2. Level 2: This Room gains +1 Fighter. Level 3: Change the base damage of any Room in any dungeon to 1 until end of turn. Reset to Level One. | 1 | ||
VoV039 | Robaby | Miniboss | - | Room | Level 1: Monster Rooms in your dungeon also count as Trap Rooms. Level 2: This Room gains +1 Thief. Level 3: All of your Trap Rooms gain +1 until end of turn. Reset to Level One. | 1 | ||
VoV040 | Elphi | Miniboss | - | Room | Level 1: When you would draw a Room card, you may spend (c) to draw a Spell card instead. Level 2: This Room gains +1 Mage. Level 3: This Room has +1 until end of turn for each Spell card in your hand. Reset to Level One. | 1 | ||
VoV041 | Midnight Gloom | Miniboss | - | Room | Level 1: At the beginning of your turn, you may gain (c) instead of drawing a Room card. Level 2: Spend any number of (c) to give this Room +1 until end of turn for every (c) you spend. Level 3: Negate the treasure value of one Room in any dungeon until end of turn. Reset to Level One. | 1 | ||
VoV042 | Tiago | Miniboss | - | Room | Level 1: Once per turn, when an opponent casts a Spell, gain (c). Level 2: This Room gains +1 Cleric. Level 3: Once per turn, you may spend (c)(c)(c) to heal a Wound. Reset to Level One. | 1 | ||
VoV043 | Karon | Miniboss | - | Room | Level 1: This Room gains +3, but loses its treasure icons. Level 2: Once per turn, you may pay (c) to move one of your Minibosses (including this one) to a different Room. They keep their current level. Level 3: Destroy this Miniboss and an opponent’s Miniboss. | 1 | ||
VoV044 | The Broker | Miniboss | - | Room | Level 1: Once per turn, you may discard a Room card to draw a Room card. Level 2: You may discard a Spell card to give a Room +2 until end of turn. Level 3: Once per turn, give an opponent a (c) to look at their hand. You may then take a card of your choosing. Reset to Level One. | 1 | ||
VoV045 | Negatron | Miniboss | - | Room | Level 1: Advanced Rooms in your dungeon have +1. Level 2: This Room gains +1 Explorer. Level 3: Draw a Room card for every Advanced Room you have. Reset to Level One. | 1 | ||
VoV046 | The Entity | Miniboss | - | Room | Level 1: This Room gains +1 Explorer. Level 2: Once per turn, pay (c) to deal 2 damage to a Hero in this Room. Level 3: Use the Reset ability of any Miniboss in any dungeon. Reset to Level One. | 1 | ||
VoV047 | Holo Arcade | Monster Room | 2 | Explorer | Room | Once per turn, gain (c) when an Explorer enters this Room. | - | 2‡ |
VoV048 | Holo Arcade | Monster Room | 2 | Explorer | Room | Once per turn, gain (c) when an Explorer enters this Room. | - | 2‡ |
VoV049 | Ooze Burrow | Monster Room | 1 | Explorer | Room | Every Room you build, including this one, has +1 the turn it comes into play. | - | 2‡ |
VoV050 | Ooze Burrow | Monster Room | 1 | Explorer | Room | Every Room you build, including this one, has +1 the turn it comes into play. | - | 2‡ |
VoV051 | Wormhole | Advanced Trap Room | 3 | Explorer | Room | Once per turn, you may pay (c) to bring a Room to the top of its Room stack. This uncovers that Room. | - | 1 |
VoV052 | Abyssal Gate | Trap Room | 1 | Cleric + Explorer | Room | Once per turn, when an Advanced Room is uncovered, gain (c)(c)(c). | - | 1 |
VoV053 | Control Room | Monster Room | 1 | Fighter + Explorer | Room | At the beginning of the Build Phase, gain (c) if you have more Advanced Rooms than Ordinary Rooms. | - | 1 |
VoV054 | Infinite Armory | Trap Room | 1 | Thief + Explorer | Room | You may destroy this Room to gain (c)(c) for every Advanced Room in your dungeon. | - | 1 |
VoV055 | Cocoon Chamber | Monster Room | 1 | Mage + Explorer | Room | You may destroy this Room to gain (c) for every Spell card in your hand. | - | 1 |
VoV056 | Market Price | - | Build & Adventure | - | Spell | Look at an opponent’s hand. You may give them (c) to take a Room card from them, or (c)(c) to take a Spell card. | - | 2‡ |
VoV057 | Market Price | - | Build & Adventure | - | Spell | Look at an opponent’s hand. You may give them (c) to take a Room card from them, or (c)(c) to take a Spell card. | - | 2‡ |
VoV058 | Snack Bar | - | Build | - | Spell | Gain a (c) for every Hero type in town. | - | 2‡ |
VoV059 | Snack Bar | - | Build | - | Spell | Gain a (c) for every Hero type in town. | - | 2‡ |
VoV060 | Payday! | - | Build | - | Spell | Promote all of your Minibosses one level. OR if you have just one Miniboss, promote it two levels. (This spell does not count as your promotion for this turn.) | - | 2‡ |
VoV061 | Payday! | - | Build | - | Spell | Promote all of your Minibosses one level. OR if you have just one Miniboss, promote it two levels. (This spell does not count as your promotion for this turn.) | - | 2‡ |
VoV062 | Rare Egg | - | Build & Adventure | - | Spell | You may immediately build a Miniboss for free. (This does not count as your build for this turn.) | - | 2‡ |
VoV063 | Rare Egg | - | Build & Adventure | - | Spell | You may immediately build a Miniboss for free. (This does not count as your build for this turn.) | - | 2‡ |
VoV064 | Final Form! | - | Adventure | - | Spell | Give the last Room of your dungeon +2 until end of turn. OR if any opponent has (s)(s)(s)(s)(s)(s)(s)(s) or more, give the last Room of your dungeon +4 until end of turn. | - | 1 |
Prototypes[]
These are list of all cards in the prototypes that were changed or replaced in later versions. This is not a complete list of all cards included with the prototypes. Differences are italized.
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
BMA001 | Draculord | Hypnotic Vampire | 550 | Cleric | Boss | Level Up: Target opponent reveals his or hand. Take one card and put it into your hand. | - | 1 |
BMA004 | Robobo | Angry Golem | 750 | Fighter | Boss | Level Up: Choose and destroy one room in any dungeon. | - | 1 |
KSA001 | TBD | The Golden Dragon | 1000 | Thief | Boss | Level Up: For the rest of the game, this has Cleric, Fighter, and Mage treasure. | - | 1 |
KSA004 | TBD | The Cleric Killer | 575 | Cleric | Boss | Level Up: You may choose a Cleric in any opponent's scorekeeping area and place it at the entrance to your dungeon. | - | Unknown |
BMA032 | The Crushinator | Advanced Trap Room | 3 | Thief | Room | Destroy another room in your dungeon: Your rooms deal +3 damage until end of turn. | - | 2 |
BMA040 | Assassin | - | Build & Adventure | - | Spell | Place this card in an opponent's scorekeeping area. (It counts as one Wound.) | - | Unknown |
BMA047 | Freeze | - | Build & Adventure | - | Spell | Choose and deactivate one room in any dungeon. (It is turned sideways until end of turn.) | - | Unknown |
BMA053 | Teleportation | - | Adventure | - | Spell | Send a Hero back to the first room of your dungeon. | - | Unknown |
BMA061 | Fighter | Ordinary Hero | 5 | Fighter | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 2 | 1 |
BMA081 | Cleric | Epic Hero | 13 | Cleric | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 4 | 1 |
BMA0?? | Cleric | Ordinary Hero | 5 | Cleric | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Cleric | Epic Hero | 11 | Cleric | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Fighter | Ordinary Hero | 6 | Fighter | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Fighter | Epic Hero | 13 | Fighter | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 4 | 1 |
BMA0?? | Mage | Ordinary Hero | 5 | Mage | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Mage | Epic Hero | 11 | Mage | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Thief | Ordinary Hero | 5 | Thief | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Thief | Ordinary Hero | 6 | Thief | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 4 | 1 |
BMA0?? | Thief | Epic Hero | 11 | Thief | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 3 | 1 |
BMA0?? | Thief | Epic Hero | 13 | Thief | Hero | Mysterious Adventurer This Hero could be you! For more details, visit BrotherwiseGames.com | 4 | 1 |
- | Kickstarter Advertising Card | - | - | - | - | Coming to Kickstarter October 13, 2012 Boss Monster The Dungeon-Building Card Game Join the evil at bwisegames.com | - | Unknown |
Card № | Name | Subtitle | XP/Dam/HP/Phase | Treasure | Type | Effect/Description | Minimum Players | Quantity |
---|---|---|---|---|---|---|---|---|
BMA031 | Recycling Center | Trap Room | 3 | Thief | Room | When another room in your dungeon is destroyed, you may draw two Room cards. | - | 2 |
BMA057 | Cleric | Ordinary Hero | 4 | Cleric | Hero | Everlea, Acolyte of Law "Even as an acolyte, she was feared by demons, the undead, and dust bunnies." | 4 | 1 |
BMA057 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Tyrone, Temple Scribe "His mastery of hieroglyphs was uncanny for one so young. But his skills as an artist were nothing next to his talent for magic." | 2 | 1 |
BMA059 | Cleric | Ordinary Hero | 6 | Cleric | Hero | Kyle the Incorruptible This acolyte of the Order declared himself free from sin and immune to temptation ...an unwavering agent of virtue. | 3 | 1 |
BMA060 | Cleric | Ordinary Hero | 8 | Cleric | Hero | Katrina the Lightbringer This priestess of the Creator was blessed the power to conjure creatures sculpted from light itself. | 2 | 1 |
BMA063 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Jarek, Squire to the Lion Knights "As a squire, Jarek loved nothing more than stories and legends. He had no idea that someday he would become one." | 2 | 1 |
BMA063 | Fighter | Ordinary Hero | 4 | Fighter | Hero | Marius the Bold "He came from humble origins, but he was destined to plumb the depths of Arcadia's darkest dungeons." | 4 | 1 |
BMA065 | Fighter | Ordinary Hero | 6 | Fighter | Hero | Stiile Tam'Findelas, Swordmage An eladrin who entered the mortal world and became an unlikely hero, Stiile was almost as mighty as warrior as he thought himself. | 3 | 1 |
BMA067 | Fighter | Ordinary Hero | 8 | Fighter | Hero | Kerberos Dirtbeard, Canine Warrior Hailing from the Highlands, this shaggy soldier never turns down a fetch quest. | 4 | 1 |
BMA069 | Mage | Ordinary Hero | 4 | Mage | Hero | Dumbledalf the Blond "As a youth, Dumbledalf was a loyal friend to the dark wizard who became Cerebellus. Some say they were more than friends..." | 4 | 1 |
BMA069 | Mage | Ordinary Hero | 6 | Mage | Hero | Daphne, Daughter of Legends "Her father was a time-traveling hero and her mother was a legendary princess. But she was their link to the future." | 2 | 1 |
BMA073 | Mage | Ordinary Hero | 8 | Mage | Hero | Quothe Ladykiller, the Polymath He was a musician, a scholar, a storyteller, a swordsman, and a master of the arcane, but most of all ...a ladies man. | 4 | 1 |
BMA071 | Thief | Ordinary Hero | 4 | Thief | Hero | Scarlet Anja, the Dilettante "By day she was a princess of Arcadia, but by night she donned black leather and delved into dungeons." | 2 | 1 |
BMA075 | Thief | Ordinary Hero | 4 | Thief | Hero | Ratkiller the Masterless Former apprentice to a murdered wizard, now this trickster is forced to rely upon his wits, his blade, and his barbarian companion. | 4 | 1 |
BMA075 | Thief | Ordinary Hero | 6 | Thief | Hero | Murphy the Magnificent "He was a charlatan, a carnival preformer, a con man. But he had no idea how much of a lie he was living." | 2 | 1 |
BMA078 | Thief | Ordinary Hero | 8 | Thief | Hero | Francisco the Endbringer This highly trained assassin from the southern Silver Kingdom is known as the "painter of blood." | 2 | 1 |
BMA080 | Cleric | Epic Hero | 13 | Cleric | Hero | Tyrone, Pharaoh Ascendant "In the final battle with the mummy, Tyrone realized that the divine power he wielded was his own." | 2 | 1 |
BMA082 | Cleric | Epic Hero | 11 | Cleric | Hero | Everlea, Priestess of Order "She became a champion of peace, order, and obsessive complusive tidiness." | 3 | 1 |
BMA084 | Fighter | Epic Hero | 13 | Fighter | Hero | Sir Jarek the Dragonslayer "Only a knight with a clever mind, strong arms, and a pure heart could possible defeat the Golden Dragon." | 2 | 1 |
BMA085 | Fighter | Epic Hero | 11 | Fighter | Hero | Marius the Mighty "Getting a helmet was his first priority, defeating King Croak was his next." | 2 | 1 |
BMA086 | Fighter | Epic Hero | 11 | Fighter | Hero | Stiile Del'Reyas, Knight of Bahamut Ridiculed by demons, revealed as a bastard, and nearly slain by Tiamat... yet his ego remained surprisingly intact. | 3 | 1 |
BMA089 | Mage | Epic Hero | 13 | Mage | Hero | Mysterious Adventurer This Hero could be you! For more detials, visit BrotherwiseGames.com | 4 | 1 |
BMA090 | Mage | Epic Hero | 11 | Mage | Hero | Dumbledalf the White Long was his beard, point was his hat, and mighty was his magic. | 3 | 1 |
BMA090 | Thief | Epic Hero | 11 | Thief | Hero | Scarlet Anja, Queen of Thieves "They called her the 'She-Devil with a Crossbow' and she was feared by Boss Monsters across Arcadia." | 2 | 1 |
BMA092 | Thief | Epic Hero | 13 | Thief | Hero | Murphisteles, Tiefing Rogue "Discovering his true nature did nothing to sway Murphy from the path of heroism." | 2 | 1 |